Just a few hours ago, Nintendo announced that all Wii and DS online services were going to be shut down on May 20th 2014. And as per is the norm, the internet went absolutely ballistic. Nintendo’s forcing people to buy their new games they said! Mario Kart Wii and Smash Bros Brawl still have life in them say yet others.
But is this really a bad thing? I don’t think so, and hence here’s why I consider the DS and Wii’s online services going away potentially one of the best things to happen to the systems…
So if you’re still playing Mario Kart DS or Wii online, or involved in a bunch of Smash Bros Brawl battles against people from round the world, then those days are about to come to a screeching stop. Same with online play in the generation 4 and 5 Pokemon titles.
These services will end for good worldwide on May 20th. Keep reading to see a full list of every service and game getting the proverbial chop…
With the possible exception of the NES era, Nintendo is usually not the first company people think of when it comes to difficult video games. But while things like the Super Guide and hint videos have made some people consider recent Nintendo titles as rather easy, there are in fact quite a few challenges in Nintendo games that are very much incredibly difficult in every sense of the word. So here’s a list of them, of the ten most difficult challenges in Nintendo games.
Over his 20 years of starring in video games, Mario and his friends have faced some bizarre opponents. From murderous suns to pianos with a killing streak, everything from the normal enemies to the toughest bosses often end up being some of the weirdest opponents in the video game world. But even among this lot, some bosses go even further and end up making even the regular Koopa Troop look sane. Here they are, the ten craziest, strangest and most outright bizarre bosses in Mario history.
Okay, this is odd. Apparently, Nintendo UK Wii Youtube channel is uploading a whole bunch of trailers showing Wii games that have been out for at least two or three years now. Like Mario Kart Wii and Mario Strikers Charged.
A good video game boss should be many things. It should be designed so it fits the level at least somewhat thematically, it should be a decent challenge to top off the level and it should generally be designed in a way that it doesn’t come up off as an utterly boring character. And hence why the Mario series has never been known for great boss battles, it usually succeeds at least at those basic criteria.
But it doesn’t always get things right. So these are the six most disappointing bosses in Mario history, six bland bosses that really felt like a let down after the build up of a whole level or even game. Let’s begin…
6. Harsh Possessor (Luigi’s Mansion 2/Dark Moon)
First on the list, the Harsh Possessor/staircase boss from Luigi’s Mansion 2. Why is he here?
Because of a few important things.
Namely how he and his mission are just completely out-of-place in the setting and add nothing to it enjoyment wise, and how the boss concept in general is just such a damn drop in quality from the first one.
I mean, boss 1 had you fight that spider in the Gloomy Manor Cellar, in a boss battle with multiple phases, different weaknesses throughout the battle and a level of difficulty and puzzle complexity that would make most later Zelda bosses seem simple by comparison. It was almost a masterclass in good game design.
Then, they follow it up with… this thing.
For starters, it’s a freaking staircase. In a mansion which until now has been predominantly themed around plants and water mechanics. What does this thing have to do with the setup? Absolutely nothing! Does it feel completely out-of-place? You bet!
Above: Oh dear! Call that staircase a boss? Surely King Boo can come up with better than that, maybe a bucket or perhaps a really nasty fridge! – Cranky Kong, paraphrased to fit the scenario
But even when you get over the lame theme, you end up realising that the boss just doesn’t even do anything compared to any of the others. The last one? Destroyed parts of the room, generated enemies, changed weakness, shot acid… the others in the game? Learn new things as you go along and keep the battle varied. This one on the other hand just fruitlessly lunges at Luigi like some wild beast, maybe shoots fire once or twice and jumps into the air at a ridiculous slow pace, upon landing becoming vulnerable to attack. People likely have more trouble with your average mini boss than this guy.
Add a boring mission design with an extremely tedious gimmick (don’t we all love randomly choosing stairs to climb and sliding back down upon making the wrong choice?), and you’ve got a huge disappointment of a boss and mission. It just doesn’t rank higher because it’s only the second boss in the game.
5. Topmaniac (Super Mario Galaxy)
Next up we have a boss who is pretty much expected on every ‘badly designed Mario boss list’ in history. Yeah, Topmaniac was never exactly a great boss character by any definition of the term (heck, he’s so pathetically weak Nintendo didn’t even bother putting him in the sequel like nearly every other boss in the game), but what takes the cake is his reappearance in a certain later galaxy…
Because you see, to a degree, something like Topmaniac (aka a pathetic boss that dies in three hits and doesn’t do a whole lot) is kind of expected in the first few worlds. That’s sort of called a difficulty curve, even if the design of Topmaniac himself was so poor that he ended up being about ten times easier than he probably should have been. What’s not acceptable (and what’s an utter disappointment), is something like him as a boss in a difficult level in the final world.
Cue the Dreadnaught Galaxy. One of the most badass levels in the game, this giant space station feels like it may as well be the Mario equivalent of the Death Star, reuses the epic as all heck Battlerock music and has you dodge a giant array of enemies, lasers, smashers and other traps.
And then you encounter Topmaniac in the third mission. What’s changed? Absolutely nothing! He still goes down in about twenty seconds tops, still has almost zero way to kill Mario easily and is still slow enough that someone could outrun him with merely a slightly fast stroll.
To add insult to injury, the comet mission is literally just doing the mission with him in it as a speedrun. Because absolutely anyone is going to take long enough against this guy to even remotely run out of time. Can someone tell me why this character even comes back as a boss so much in this title? What kind of idiot would seriously give most stars to the least effective of his underlings?
For being a joke that somehow manages a comeback about ten worlds later, Topmaniac enters the list at number 5.
4. King Kaliente (Super Mario Galaxy)
To understand why this boss sucked, let me refresh your memory in regards to what you had to go through to reach him. You’re on dome 6 out of 7. You’ve fought through multiple worlds filled with dramatic boss battles, and you’ve now battled through Bowser Jr’s Lava Reactor and are expecting something epic. I mean, the last couple of bosses you fought in these types of levels were Bowser himself, Bowser Jr and freaking Megaleg. So you keep going, expect an awesome boss fight just around the corner…
And you get a fight with King Kaliente instead. Not a difficult fight, one that’s basically identical to the one you had in Good Egg Galaxy near the start of the game. Okay, the platforms now a sink bit and the boss looks like he’s been thoroughly barbecued for a couple of hours, but the battle is pretty much exactly the damn same as something you did at least 15 hours earlier. In place of something actually FUN.
Above: How is this guy qualified to guard a Grand Star again?
Forget the Harsh Possessor in Luigi’s Mansion Dark Moon, at least that came about after only the second mansion. No, to put King Kaliente as the main world boss in the second to last area in the game is pretty much like making Boom Boom the world 7 boss of Super Mario 3D World, an utter disgrace. Pathetic.
3. Dry Bowser (New Super Mario Bros 2)
Now as far as final bosses go, New Super Mario Bros 2’s wasn’t quite as terrible as people think. Okay, it’s not going to win awards by any means, doesn’t measure up to the battles in Wii and U and is just another giant Bowser ‘chase’ sequence, but it is at least a bit more exciting than the one in the last handheld New Super Mario Bros game and did take a tiny amount of effort to put together.
But then you get to the final boss in world Star. You battle through the world, get through one hell of a final castle and meet…
Oh cool you say, it’s not Bowser again and there’s actually a boss this time! This could be neat…
Above: It’s just like the old days, reusing the boss, changing its color and pretending it is completely new. – Cranky Kong
Then you realise he’s just a palette swap of Bowser, with the exact same attack pattern.
Okay, he looks different. His hammers have been replaced by identical looking bones and the platforms in the vertical tower portion are a tiny bit smaller. But that’s literally all there is to differentiate him. They were that damn lazy that they just reskinned the last major boss and called him brand new.
Hence why Dry Bowser from New Super Mario Bros 2 hits the third spot on this disappointing Mario bosses list.
2. Tiki Tong (Donkey Kong Country Returns)
And now, here’s the penultimate spot on the disappointing bosses list. Which goes to the Donkey Kong Country Returns main villain, Tiki Tong!
Why does he get listed here you may wonder? For one simple reasons:
He’s a bland giant head with hands boss with zero personality.
That’s all he is. The giant head and hands boss gimmick? Done to freaking death by Nintendo in so many other games:
Above: Just a few cases of the concept being done before…
But while his core gameplay design is certainly an overused one, there could have been a redeeming feature. Namely, he could have had an interesting design and personality that somewhat offset the generic boss battle. Did he? No way in heck. Not only is his design completely non threatening compared to most other Nintendo villains as a whole (King K Rool looks ten times cooler than he does), but he just doesn’t have a personality. He has no motives, no plan, no real reason to exist… he’s just there so the player fights someone at the end of the story despite getting no explanation to what’s going on.
Above: Truly an imposing, interesting design![/sarcasm]
All in all, a poor final boss and villain concept for an otherwise amazing game, and definitely worthy of a spot on this list.
1. Bowser (New Super Mario Bros)
Finally, after all those other entries, you’ve got this one. Bowser from New Super Mario Bros 1.
So why is he listed as the most disappointing boss ever? I mean, he does have Bowser Jr fight beside him…
Well put simply, he’s a boring final boss concept. For starters, the battle is literally just another bridge fight. Is there a chase scene like in New Super Mario Bros Wii, New Super Mario Bros 2 and Super Mario 3D Land?
Is there an epic battle against him where you have to actually fight? Like in New Super Mario Bros U or Super Mario World?
All you need to do is run under him when he jumps, and hit a switch. That’s it. You technically don’t even need to bother with Jr, he falls to his doom along with his dad when the switch is pressed. Heck, you don’t even get a great ending or defeat scene either, you just hear him hit the floor below with a thud, and see a tiny cut scene of Bowser Jr dragging the unconscious Bowser away at the very end of the ending cut scene.
Above: For a final boss, it’s kind of pathetic.
It’s just a complete and utter anti climax after that absolutely fantastic castle found before him. And compared to near enough every other ‘final boss’ in a Mario game, it’s just a boring, unoriginal concept which isn’t particularly exciting or epic and is only topped by a perhaps even more dull ending. So the final battle in New Super Mario Bros 1 concludes my list.
And there’s my list of the most disappointing bosses in Mario history. Do you agree with them? Disagree? Post your thoughts as a comment below or in the forums today!
They surveyed 2000 GAME customers to find out what they thought was the best year in gaming and the best console, and the results were 1996 and the Wii respectively. Here are their poll results:
Top Five Years for Gaming:
1. 1996 (14%): Tomb Raider and Crash Bandicoot on the PlayStation and Nintendo 64 launched. We were singing along to Baddiel and Skinner’s Three Lions and Brit Pop was at its height
2. 2002 (13%): Halo and Elder Scrolls III on the Xbox and Grand Theft Auto Vice City. BBC 6 Music arrived on our airwaves and Arsenal won the FA Cup
3. 1991 (12%): Street Fighter II and Super Mario World on SNES and Lemmings was out on the PC. It was the start of the Iraq war and the year Bryan Adams made history when (Everything I Do) I Do It For You entered its 15th successive week at number one
4. 1985 (11%): Super Mario Bros, Duck Hunt and Donkey Kong Jr on the NES and Ultima IV and Oregon Trail on the PC. It was the year Eastenders went on air and the mullet was considered the most desirable hairstyle for men and women alike
5. 1980 (10%): Pac-Man and Centipede in the arcade, Space Invaders on the Atari 2600 and Zork on the PC. It was the year John Lennon was shot dead and David Bowie was at number one with Ashes to Ashes
Xbox 360 (10%)
PlayStation 3 (9%)
PlayStation 2 (8%)
Sega Mega Drive (7%)
PlayStation 1 (6.5%)
Super Nintendo (6%)
Game Boy (5%)
Nintendo DS (4%)
So that’s their results. But now, before you criticise them and act like they’re a tad insane, you might want to keep this in mind…
GAME isn’t an American brand and their customers are not American video game buyers. They mainly operate in the UK with a couple of stores in other places in Europe and Australia. What else should people note about these regions?
There was no video game industry crash in any of them. So while in America the NES basically gained a monopoly due to all its competition being wiped off the face of the continent and hence has a lot more… nostalgic ‘appeal’ to older gamers, the UK NES launch was a lot tougher with various microcomputers (think the ZX Spectrum or Amstrad whatever for instance) competing in the same market. Same issue with the SNES (also ranked quite low on the list) due to the fact computers had a certain level of dominance over the UK market until sometime in the 90s.
P.S. If you want to see what video games then were like here, try watching some of the reviews on Ashens’ youtube channel. Or Screw Attack Europe.
So yes, best to keep that in mind. 1996 came top as the ‘best’ year for gaming in their poll due to how many current gamers started off with the Nintendo 64 or Playstation 1 instead of the NES or SNES, hence quite a lot of nostalgia towards the early 3D games. And as far as the console list goes, well…
1. Gaming truly has been getting more and more popular over time her, so consoles like the Wii, Playstation 3 and Xbox 360 still bring a lot of fond memories. Besides, what do you expect? Most gamers here seem to be fans of the same triple A games like Call of Duty as certain ‘hardcore’ gamers in the US and don’t really care about much else.
2. The Wii was pretty much the first console Nintendo of Europe really marketed well in the region. That’s not to say they did completely terrible in marketing the older systems… oh forget it. The Gamecube still hasn’t quite shaken off its horrible reputation over here even about ten years later thanks to not being marketed too well and getting that unfortunate ‘kiddy’ reputation writ large. And as far as sparking ‘community spirit’? Nintendo of Europe didn’t really bother much until the Wii and DS (and later 3DS and Wii U). Events were generally rare and kept in only ‘popular’ areas like the centre of London, there was/still isn’t no equivalent to a Nintendo World Store and online community efforts were practically non existant.
So when you had the Wii being advertised everywhere and Nintendo of Europe actually communicating more with the fanbase, of course you’re going to see people consider it a great console.
So just keep that in mind when you inevitably complain about the ‘odd’ console rankings and choice for the ‘best year in gaming’, since the UK market and video game community is very different to the US or Japanese ones.
What do you think about GAME’s best console and best years in gaming results?
Is that a good thing? Hard to really say given the much better reception Super Mario Galaxy got compared to 3D Land. Either way, Super Mario 3D Land has apparently outpaced Super Mario Galaxy in terms of sales and gone well past the eight million mark in recent weeks. Here’s a chart comparing how well each game is selling:
As you can clearly see, Super Mario 3D Land seems to be selling for longer periods of time after the initial burst of popularity back on launch day, and is significantly more popular in Japan than Super Mario Galaxy was. There’s still time to go before 3D Land stops selling well (it’s been in the charts for quite a while), but it seems like the game will eventually outsell Galaxy by quite the margin (putting it only second to Super Mario 64 in terms of most popular 3D Mario title).
Perhaps Japanese gamers just seem to like or be more tolerant of super linear gameplay compared to those over in Western countries? I mean, I’ve heard quite a few theories about this based on the lack of a frontier and Wild West in Japan or the culture being more focused on following the crowd than the likes of US culture, but you have to admit that more linear games do seem to do quite a bit better over there than they do in other regions.
But what do you think? Are you impressed that Super Mario 3D Land has done better than Galaxy as far as sales go? Or are you a bit surprised that the game with the generally worse reviews and critical reception is the one that seems to be more of a long term hit?
It will affect most online services, and will mean that the 3DS and Wii U Shop, Wii Shop Channel and DSi Shop will all be inaccessible. This will last from 11pm on Monday the 28th January 2013 to 5pm on Tuesday the 29th (Pacific Time Zone).
Here’s the list of services affected by this throughout the entire duration:
Nintendo DS Online services
Pokemon Black and White
Pokemon Black and White 2
Here’s the list of services that will be inaccessible from 5-6pm on Monday the 28th:
Wii U online multiplayer
And here’s the list that will be unavailable from 12pm to 5pm at that time:
Wii U eShop
Wii Shopping Channel
Sorry for the inconvenience this might cause, Nintendo are apparently just doing routine maintenance or something and need to take their shops/online servers offline for a few hours as a result.
Generally, most Mario Kart tracks are fairly good. You’ve got classics like Wario Stadium, Airship Fortress and Waluigi Pinball, you’ve got interesting new ones like Mario Kart 7’s Rainbow Road and Mario Kart Wii’s Koopa Cape, and generally most of the other ones will at least have some semblance of a fandom who think they’re among the best tracks in the series.
But unfortunately, some tracks just don’t measure up to the high standards expected of the Mario Kart series. Whether it’s through poor design, boring visuals or being plain broken, they’re just bad tracks that people just don’t find that fun. So here are the ten worst tracks in Mario Kart history.
Note: Not counting those from Arcade GP, due to their generally boring and fenced in designs.
1. Vanilla Lake (Super Mario Kart)
Any Super Mario Kart or Super Circuit player knows why, ice + ice blocks you can break by hitting them equal a miserable experience.
And the worst thing about it is that the distance between the ice blocks/cubes is tiny, so it’s likely you’ll be stuck in what’s basically a maze of breakable blocks as your rivals speed past unhindered due to their magic AI path finding skills.
Two mediocre courses, and two I really, really don’t want to see back in another Mario Kart game any time soon.
2. DK Pass (Mario Kart DS)
Also known as that one track which makes every mistake in the book (snow + slippery icy floors, bland design and nothing to do with the series), DK Pass is an infuriating track that practically no one wants to play in either Mario Kart DS or Mario Kart 7.
Not only do you have fairly sharp turns on ice covered floors that send you in every which direction, but you’ve got snow on the outside which slows you to practically a standstill. And let’s not even get into mentioning those annoying snowballs that roll down the mountain at random, the snowmen you’ll likely to smash straight into or the fact you can’t do the damn obvious and glide across the part before the finish line because Nintendo seems terrified of letting anyone actually use their initiative for once.
Did I mention it has nothing to do with Donkey Kong bar the name, and ‘robbed’ us of getting any sort of jungle level? Or that DK Snowboard Pass is literally this track done ten million times better? DK Pass is just bland as well as annoying.
And while it does have a nice ‘super item box’ which gives you Stars and Mushrooms, the track itself is just so boring, so annoying to play and so unexciting it’s pretty much the worst level in every game it appears in.
3. Yoshi Falls (Mario Kart DS)
In third place is another track from Mario Kart DS in the form of Yoshi Falls. Why is it here?
Well to be honest, it’s just a plain boring track with very little to keep it interesting, and only serves as yet more tedious luck based racing after the equally dull Figure Eight Circuit. Yes it’s themed after Yoshi and has a giant Yoshi egg in the middle, and there are waterfalls, but nothing here really stands out as interesting, with the track just being a simple loop.
Yoshi Falls is just another dull track with no real redeeming features, and hence it makes the third spot on the worst tracks list.
4. Shy Guy Beach (Mario Kart Wii)
No, I didn’t make a mistake and definitely did mean Mario Kart Wii here. Yes I know Shy Guy Beach originated in Mario Kart Super Circuit, but do you know why that game isn’t the one listed?
Because in Super Circuit, Shy Guy Beach was a bearable track. Why? Well in Mario Kart Super Circuit, going off road didn’t slow you to a crawl, karts had fairly even stats that meant certain vehicles weren’t ludicrously overpowered in certain tracks (such as the Magikruiser on this and Sherbet Land and karts with the Red Monster tyres on Neo Bowser City from 7). And karts could far more easily jump the watery parts of the track.
In Mario Kart Wii however, all balance went out the window and this track just become a mess. Now going in the water was guaranteed to slow you right down, to the point most high speed vehicles were practically useless here. And high off road ones like the Magikruiser could cut straight through everything without slowing down in the slightest.
This track makes the list because it’s broken. If you play using the Magikruiser, enjoy your easy win. If you’re playing with a low off road vehicle or on automatic, enjoy a likely hopeless loss.
5. Sherbet Land (Mario Kart Wii)
Same reasoning as above here, because like Shy Guy Beach, Sherbet Land was a fun track in its original game. But the changes in Mario Kart Wii just make it unplayable.
What changes? How about the fact the entire track is counted as off road, so any kart with a high off road stat will probably win by about five seconds a time. Or how about the fact some karts have poor steering and have no way in hell to get around this track without slamming into every wall and giving the driver a dangerous case of whiplash. Seriously, the likes of the Aero Glider and Torpedo/Spear have no possible way to navigate this course at top speed without smashing into at least one wall or obstacle. True, the former doesn’t have much chance at navigating any course without hitting something due to practically non existent steering, but Sherbet Land is still a very poorly thought out course in Mario Kart Wii if certain vehicles can’t really navigate it properly.
Sherbet Land from Mario Kart 64 was an okay track, but the Mario Kart Wii version was a disaster and that’s why it makes the list.
6. Any starting track (all games from 64 onwards)
Yes, all of them. Luigi Raceway, Peach Circuit, Luigi Circuit (both ones), Figure Eight Circuit, Toad Circuit, they’re all tracks I think are pretty terrible. Why? Well there are two things I think make them bad.
For one thing, the point of Mario Kart is to be a racing game set in the Mario universe with Mario characters. None of these dull tracks seem like they’re based on the Mario franchise, they could easily be shoved in any realistic Formula 1 or NASCAR racing game on the market with only the background and some minor decoration needing to be changed. That’s not what I play Mario Kart game for, and I think it really ruins the whole ‘racing in the Mushroom Kingdom’ feel of the game to have a bland, real world style racing circuit as the first level.
The second issue is that unlike realistic simulation racing games, Mario Kart is not purely a game of skill. Would a basic track with no obstacles be a good show of skill in one of those or real life? Maybe. But Mario Kart is not like that. Most races take place in local or online multiplayer, where random items make a large part of the game. And because you don’t need any real skill to get around one of these basic tracks, it means the one person who gets lucky with items will win regardless of skill level. Chased by a Blue Shell? Can’t dodge it without luck in every game bar DS and maybe 64 since you’d need a lucky timed Mushroom to get out the way. Lightning? No one can really fight against the effects, because you can neither fall off or use a cannon to dodge the blast or hope the difficulty of the track holds back your opponents. It just makes the luck based element of Mario Kart super apparent, and it makes these tracks not in the least bit fun to play.
7. Choco Island 2 (Super Mario Kart and Mario Kart DS)
Yet another track with annoying off road elements, Choco Island 2 is aggravating simply due to how overpowered the off road terrain is. Seriously, put just one wheel in the mud here, and your kart slows right to a crawl like it was going through quicksand. Then when you add in how tight the corners you have to turn are here, you realise how annoying it is to play.
The other problem with the track is simply that it’s one of the most boring ones in the series visually. What colour is everything? Brown. With a bit of orange here and there to make it look even more bland. Sure that’s what a desert is meant to be like, but just look at the screenshot, it’s so damn uninteresting as to drain your will to live.
Choco Island 2 is just a disaster of a track, with poor design, bad off road driving mechanics and a visual look that holds no appeal for anyone whatsoever.
8. Wuhu Island/Mountain Loop (Mario Kart 7)
Next on the list are two mediocre tracks from Mario Kart 7 that honestly shouldn’t have even been included in the Mario Kart series. Wuhu Island may look nice in Wii Sports Resort, but it has nothing to do with Mario and just does not belong in a Mario game.
Miis are fine, including whole levels based on the bland Wii games is just an insult to the Mario franchise.
And the tracks are broken as heck! Remember how both Wuhu Island Loop and Wuhu Mountain Loop had at least one game breaking glitch shortcut each? Yeah, not only did Nintendo decide to include tracks with no connection to the Mario series, but they then didn’t bother to test them properly and caused them to be spammed to death online for months until a patch was implemented. Thanks for that. Thanks for making it so Mario fans who already hated the tracks had to play them every other race so talentless hacks could get cheap wins by using glitches online.
Wuhu Island Loop and Wuhu Mountain Loop are terrible tracks, and I hope they turn out to be the last ever Wii Sports themed tracks in the series.
9. Yoshi Valley (Mario Kart 64)
Long tracks aren’t bad, but this level is just ridiculous. For one thing, it’s a freaking maze! Yes, a maze in a racing game of all things! And what’s worse, it’s a pretty annoying maze that’s extremely easy to get lost in and doesn’t even take up more than half of the race course.
It’s a pity, I liked the look of the level and the theme, it’s just not a particularly fun track to race on because of the unorthodox layout and and almost marathon level feel that never means it never seems to end. Yoshi valley is a good idea executed very poorly, and that’s why it makes the list.
10. Lakeside Park (Mario Kart Super Circuit)
Finally, at the last spot on the list is Lakeside Park. This track’s theme was of a volcanic raceway next to an open lake, and while it’s not particularly broken or luck based, it seems like it’s designed to troll the player more than anything.
For example, at about halfway round, it’s extremely easy to mess up and fly over a fence to an earlier point, ending up about half a lap before your opponents. That’d already be bad news in a game like Mario Kart 7 with decent controls and physics, but in Mario Kart Super Circuit where the gameplay feels like it’s on ice? It’s just plain annoying.
Add that to falling volcanic debris like that in Mario Kart Wii’s Grumble Volcano and tight corners that need to be taken with a high level of precision, and Lakeside Park is just an annoying, incredibly cruelly designed track in general.
So those are the ten worst tracks in the Mario Kart series! Here’s an extra one from Arcade GP for good measure (it was barred from the main list due to how dull the game’s track designs are in general)…
11. Rainbow Road (Mario Kart Arcade GP)
What makes Rainbow Road memorable other than graphics and music? Difficulty? Chance of falling off? Shortcuts? Well Mario Kart Arcade GP has none of this. Not only is its version of Rainbow Road entirely fenced in (making it impossible to mess up or try and skip any of the track), but it’s just so slow and boring, and it doesn’t even make a full circuit! Here’s a video:
Above: No launchers, no jumps, no loops or corkscrews and no chance of failing. What a dull Rainbow Road.
It might look nice, but it just doesn’t seem that interesting when you can’t really mess up or try anything new. And without even the Chain Chomps from the Nintendo 64 one, Arcade GP’s Rainbow Road seems like a hollow, empty experience.
Agree or disagree with the list for whatever reason? Think I forgot a really terrible Mario Kart track or listed one of your favourites? Comment away, we’d love to hear your thoughts on what Mario Kart tracks are the worst!
And check in soon for a list of the twenty best Mario Kart tracks!