In recent years, there’s been a bit of a backlash against video games. Mostly coming from ‘social justice’ believers and overly miserable internet writers, it seems like a certain group has decided that video games are all that’s wrong in the world and that they’re somehow some generally sexist/racist/classist form of entertainment that needs ripping apart at every tiny opportunity.
But I disagree with them entirely. Indeed, I think video games are actually one of the least offensive forms of media in the last twenty or so years. Or in other words, they’re actually better than film, television or literature (among other forms of media) as far as horribly offensive and degrading content goes. Keep reading to find out why!
With the possible exception of the NES era, Nintendo is usually not the first company people think of when it comes to difficult video games. But while things like the Super Guide and hint videos have made some people consider recent Nintendo titles as rather easy, there are in fact quite a few challenges in Nintendo games that are very much incredibly difficult in every sense of the word. So here’s a list of them, of the ten most difficult challenges in Nintendo games.
Well, I called it. Just a few days or so ago, I was actually wondering when the next Nintendo Direct would be coming. And now it turns out that it’s happening tomorrow, on November 13th 2013!
Of course, there’s no real information about what it’ll cover other than ‘previously announced 3DS software launching from now until early 2014′, so I guess it could be focused on all manner of different games. What do I predict? What games do I expect will be covered? Find out in the full post after the break!
Or at least, every game that isn’t entirely single player (like Ocarina of Time 3D) should have the functionality, for the simple and practical reason that local multiplayer is just completely useless on a handheld system. Seriously, that’s not even something you can question, the sheer expense of owning such a system and the tiny number of people who own them outside of Japan makes any form of 3DS local multiplayer completely useless.
Over his 20 years of starring in video games, Mario and his friends have faced some bizarre opponents. From murderous suns to pianos with a killing streak, everything from the normal enemies to the toughest bosses often end up being some of the weirdest opponents in the video game world. But even among this lot, some bosses go even further and end up making even the regular Koopa Troop look sane. Here they are, the ten craziest, strangest and most outright bizarre bosses in Mario history.
Ever wanted to know what the boss theme would be like if the giant battle theme and a couple of others were all mixed in with it in the most fantastic way possible? Well it seems like Youtuber Caio2860 is right ahead of you there! Here’s his brilliant remix of the Mario & Luigi Dream Team boss music!
Generally, most of Nintendo’s new releases this year have been either decent or fantastic. Luigi’s Mansion Dark Moon? Great. Mario & Luigi Dream Team? Great. Animal Crossing New Leaf? Also great.
And for the most part, the new ones due out later in the year seem decent too, with Donkey Kong Country Tropical Freeze looking amazing, Pokemon X and Y being a noticeable improvement on the older titles in the series and even Super Mario 3D World looking like a really good game.
But am I the only one thinking that Yoshi’s New Island might be an unfortunate exception to this rule? Because from what I’ve seen of it, nothing really catches my interest about the title in any way, shape or form.
And that’s not a good thing. I loved Yoshi’s Island on the SNES, loved Yoshi’s Island DS a few years back (albeit to a lesser extent) and have always thought the idea of a third Yoshi’s Island was a great one, so you’d think I’d really like this new 3DS title merely because it exists.
So yes, Yoshi’s New Island just doesn’t seem to be an interesting game for me. But I think I know why, and it’s down to the level design.
Seriously, look at this video for a minute:
Notice how all the levels literally seem to blend into one? The demo doesn’t even give them an ending ring or anything, they just… merge into the next area sort of like Super Mario Bros 1 on the NES. No map, no feeling of adventure, just a bunch of big rooms connected to one another by doors. Or how about the very plain level design, which ine some cases seems to be mostly made of flat land with little variation? And it even has ‘forced’ tutorials in the form of pop up boxes that appear whenever you move into the level, because god knows we can’t make today’s kids actually think for themselves or even just hit message blocks to figure out what to do.
Not helping this is the fact the music is bloody boring to the most ridiculous degree. Okay, Artoon were never good composers… to say the least:
But here it seems like the music is SLOW to the point you barely get a chance to hear much of a rhythm in it. Whereas the original game’s music was atmospheric and made you want to see more of the game, the new music here seems like someone with no music skill was let loose on a xylophone and spent a few hours messing around with keys in a desperate attempt to figure out just what the hell they were doing.
All in all, the game just seems so bland I can’t even be remotely excited for it, and it honestly makes me worry we might get another awful Topsy Turvy quality Yoshi game to ruin the series reputation even further. Someone get rid of Artoon/Arzest and the people that work there, please!
Well, that’s according to a survey by gaming ‘social network’ Pixwoo anyway. They said they surveyed 2000 British gamers (or at least, people who identified as gamers), and that these gamers supposedly spent about 2 hours a day playing games and take a month to beat each other.
But while the results are interesting, I’m highly skeptical of the whole affair.
For one thing, I’ve never even heard of their social networking website. Indeed, from what I can see online, it’s neither particularly well-known (having no Wikipedia page and being ranked over 5 and a half million on Alexa), nor that old a service (it was supposedly set up sometime late 2012). So it makes me wonder how credible their qualifications are doing this sort of survey, especially when their very own website is apparently less well-known (and according to even Alexa, less popular) than even the likes of our own one…
Additionally, they also leave open the question of how exactly they got these survey results. Did they use their own website members as their source? Because that itself would lead to some very, very skewed results due to how obscure their site is and how the site topic lends itself to a certain demographic (any site aimed purely at gamers will draw in the more… ‘obsessive’ ones). This would go well with the ‘statistic’ that about half of those people have supposedly argued with their partner over gaming.
But even if they didn’t use their site as the ‘data source’, I still have to wonder how they got the stats in question. After all, everything from the town/geographic location the data is taken from to the way it’s collected has a big result on what the end result of the survey turns out to be. Not to forget that they only mention how these people ‘identified themselves as gamers’, which is hardly an objective measure by any means of the term.
So while it’s an interesting set of results, I’m highly skeptical about how accurate it is. What do you think about these UK gamer ‘stats’?
As far as digital game sales go, Nintendo is apparently very pleased with them at the moment. 11% of all Nintendo’s sales from the first party 3DS games available both digitally and physically are from digital download sales, and 80 000 of Fire Emblem Awakening’s sales too. So as far as that goes, they’re doing well.
But am I the only one who’s thinking that this news is all a little… obvious?
I mean, call me a cynic if you like, but what did they expect was going to happen? Prior to the 3DS and Wii U, there were absolutely ZERO full Nintendo games being sold on the eShop or through download services. Wanted a Wii or DS game? You had to go outside and buy it from a shop, with the only things sold online being bite sized titles like WarioWare Snapped and Paper Plane. Or Virtual Console titles.
Above: Fire Emblem Awakening is doing well as far as eShop sales go.
So of course their digital sales are ‘soaring’, their new games are actually being made available for download digitally when they wouldn’t have been before. It’s a bit like saying Luigi’s Mansion 2 has sold 100% more copies in 2013 because it wasn’t available to buy in 2012.
Still, it’s nice to see Nintendo making a fair bit of money from digitally distributed versions of their games at long last and people deciding to buy these versions instead of retail ones. And it’s good to know 3DS game sales are up this year (although again, not a whole lot of great games for 3DS were released in 2012 compared to 2013). Just maybe they should consider the rather minor external factors that cause this to be the case before acting like it means people are saying digital download copies of games are the next big thing.