When it comes to criticism of Paper Mario Sticker Star and what it did wrong, there’s a lot of talk about how Shigeru Miyamoto supposedly screw it over with his ‘no non Mario World characters’ demand. This then usually extends to commnts about how the guy is out of touch, should retire for demanding less story in a Mario RPG and a ton of other similar stuff. But am I the only one who thinks that many of the game’s problems aren’t purely his fault?
Well, with all the good comments my last few Mario facts and trivia articles got, I thought it was only sane to write another one! So here are five more semi obscure Mario related facts you might not know!
1. Mario Party Recalled
When a game usually gets recalled, it’s usually due to either ‘adult’ content or some form of major technical issue. Or perhaps in some cases blatant copyright infringement.
But a Mario game getting recalled? Who ever heard of that? Well in fact it actually happened, Mario Party 8 got recalled in the UK due to wording used by a Magikoopa in one of the effect orbs. You see, in the game he says:
Turn the train spastic, make this ticket tragic!
Above: All this for a pointless line? Why not just say chaotic instead of spastic? Why such a stupid word?
Now in the US and Japan, this kind of wording is seen as fairly mild and acceptable. Unfortunately, Nintendo didn’t consider that in the UK the word ‘spastic’ is a highly offensive word used for people with psychological issues, and the game ended up being temporarily banned in the country as a result.
So that’s how a Mario Party game (of all things) managed to get banned and recalled in the UK.
2. Artoon’s Rotoscoping
If you’ve ever seen any Yoshi’s Island screenshots or videos in your life (or just played it for any amount of time), you may have realised what a visual mess much of the game is and how many sprites seem to be in different styles.
The simple reason here is that the sprites are in different styles, because Artoon got lazy and rotoscoped some of the stuff they drew for Yoshi’s Topsy Turvy/Universal Gravitation. For example, Bowser is just the Bowser model from Topsy Turvy with the colour sucked out and a bit of shading applied. That’s why his Yoshi’s Island DS sprite looks so damn ugly, because it’s just a badly recoloured reshading of a low quality 3D model.
Above: From an ugly model to an ugly sprite, Artoon’s lazyness knows no bounds!
I wouldn’t be surprised if many other sprites were just stuff from other Mario games that’d gone through the same process. After all, wouldn’t it be so easy to just reshade the original Yoshi’s Island graphics? Because I suspect in some cases Artoon had done just that…
3. Yoshi’s Island’s Secret Message
No, it’s not the ‘you are the xth Yoshi on Yoshi’s Island’ one that comes up when you beat the game and acts as a death counter of sorts, it’s a random message in another level which manages to perfectly sum up the game in one sentence.
Here it is:
We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!
It may not be much, and it may not even be particularly well hidden, but I’d say it’s the perfect illustration of why Yoshi’s Island and other classic Nintendo games are so fantastic. The developers tried their hardest, put in every possible good idea they had at the time and added all those small touches that make the game feel more like a labour of love rather than just a commercial for hire project.
There’s also two other fairly obscure secret messages as well, like this one from the world 1 castle:
Top Secret – Tell no one. Aim directly at the top right corner!
It’s another little touch that’s completely unrelated to the level, but just a nice bonus for anyone who finds it, with the small hidden room this message is found in having a secret 1-Up cloud in the top right corner.
Finally, the one message everyone knows now:
This is Top Secret, so LISTEN UP! On the Level Selection Screen, hold select and press X, X, Y, B and A!!
As you probably know, it’s the way to unlock those Yoshi vs Bandit battle games to play any time you want, another tiny obscure secret the game never really hints at and that was likely added just to give the game even more entertainment value.
All these messages just make clear how much care and attention was put into just this one SNES game, and how much recent games have lost by making it all about the business side and cookie cut design.
4. Paper Mario Sticker Star’s Plot Hole
Yes, the most recent Paper Mario game in the series somehow already has a major plothole in it, and one that can’t really be explained away in any simple fashion. You see, part way into the game, Mario talks of Kamek as someone he’s never met before. You know, that guy who tried to kidnap him as a baby in Yoshi’s Island? Well apparently in Sticker Star Mario completely forgets about that and acts like he’s never seen Kamek before.
Above: Because someone who repeatedly tried to kill you as a child is easy to forget about.
It gets a bit worse for die hard Mario fans when you realise that there is absolutely no way in hell what Mario says could be accurate. Was Mario too young to remember Yoshi’s Island? Well how about Mario and Luigi Partners in Time, where Kamek is a boss fought in an early level and Baby Mario is somehow intelligent enough to fight back alien invaders?
And even if you consider Paper Mario and the RPGs ‘canonically distinct’ from the main series, it doesn’t add up much there either. Kamek was clearly a boss in Super Mario RPG despite not being labelled as such (there’s a Magikoopa boss who’s psychopath thought talks about the ‘baby’ and who is fought in Bowser’s Castle), and he’s likely to also have been a minor background character in some of the earlier Paper Mario games (it’s said one of the Magikoopas standing beside Bowser in the intro is Kamek).
So it seems Paper Mario Sticker Star has at least one plothole or notable mistake in it. Was it added by the localisation team? An oversight by Intelligent Systems themselves? Who knows.
5. Wario Land Rearranged
Ever wondered why Wario Land The Shake Dimension has a poorly designed difficulty curve? Or had trouble with the plant boss Scumflower? Well it turns out there’s actually an interesting reason for much of this.
Apparently, some time in development the whole game was laid out in a very different way and levels were moved around towards the end of the development cycle. And one of these moved levels was Scumflower Skirmish, which in the beta version was actually meant to be used as the fifth boss. Meanwhile, Large Fry was meant to be the third boss and I assume Chortlebot the fourth boss, hence why it seems in game the boss difficulty is so all over the place.
It also explains why Launchpad Labyrinth looked so much like and shared the same music with Stonecarving City. Why? Because in the original version of the game, it was meant to be a world 1 secret level rather than a world 4 one, and was presumably moved because it was seen as too difficult for this part of the game. So it wasn’t really meant to be a jungle level, but was likely just moved there because it was seen as more world 4 difficulty. Here’s how world 1 is laid out in the game files:
level_01 – Stonecarving City
level_02 – Run-Down Pyramid
level_05 – Launchpad Labyrinth
level_06 – Disturbing Tomb
level_07 – Gurgle Gulch
level_01 – Wavy Waters
level_01 – Wreck Train
level_01 – Rollanratl Battle
As you can clearly see, the layout of world 1 was very, very different in the beta version. Launchpad Labyrinth was one of two secret levels in world 1, a subwarine level (Wavy Waters) was found right at the start of the game this time around and Wreck Train was somehow supposed to be a part of world 1 as well. But Nintendo (or Good Feel) rearranged much of this part way through development and hence left us with the version of Wario Land Shake It we have today.
And for good luck, here’s a final fact that could have led to another Mario Party 8 style recall…
6. Dimentio’s Quick Rewording
Yes, one of Dimentio’s quotes from Super Paper Mario was changed wholesale to try and avoid causing controversy in the UK. You can probably guess which one, since the replacement text has absolutely no humour in it whatsoever and sounds ridiculously corny to boot, but here it is for good measure:
Dimentio: I think I’ll start with the
green one, he looks like a
Luigi: Pushover?! I’ll show you who’s a pushover!
Now here’s the US version of the same line. Should be pretty obvious why it was changed when the game was released in the UK:
Dimentio: I think I’ll start with the
green one. The shag upon his lip
will make a fine trophy.
Luigi: SHAG?! This mustache is all LUIGI!
Yeah, any British visitors should probably have figured out exactly what word was deemed potentially offensive here. And I don’t think the second line would helped the situation much.
Either way, they changed it to avoid potentially offending parents and the rating board and to avoid the game being recalled like Mario Party 8 later was.
And that concludes another set of interesting Mario facts! Did you know all these? Probably not, even some complete Mario experts didn’t know the whole rotoscoping thing that Artoon did, and not all the others are particularly well known either. Still, hope everyone found these Mario facts interesting!
If you’ve been reading reviews of Paper Mario Sticker Star, you’ll probably be well aware of the faults people are criticising it for and the debatable change to only using existing Mario characters. With the battle system replaced by stickers, no new characters at all bar Kersti and a complete lack of partners, some long time fans are already considering the game a bit of a step down compared to the earlier titles.
But is it possible that Super Paper Mario and people’s reactions to it were responsible for all this? That people thought Super Paper Mario was a completely different game to what it was in reality and ended up blaming Nintendo for it, causing the much more conservative change in direction that was responsible for Sticker Star? I think it might be.
And the main cause for this might have been thus; Super Paper Mario looks like a 2D platformer at first glance. It’s got the standard side view known from the classic Mario games and somewhat less classic New Super Mario Bros series, it’s got Mario jumping on Goombas and Koopas and going through what might appear to some people to be traditional settings and classic gameplay. Heck, even the unfamiliar figures of Count Bleck and his minions on the front wouldn’t seem too out of place, the Mario series has used non Bowser villains before. Here’s the box art in question:
Above: Well it’s got Mario, so it’s got to be a platformer, right?
The back does at least talk about dimension flipping and the 2D to 3D mechanic, but that’s not exactly something that might set off warning bells back in an age when only one 2D Mario platformer had been released since 1990. Who’s to really say the 2D Mario games weren’t going to be all experimental and gimmicky just a few years after the original New Super Mario Bros?
Give one guess what happened. A whole bunch of more casual Mario fans who’d never played a Mario spinoff in their life (especially not an RPG) bought Super Paper Mario thinking it was New Super Mario Bros Wii.
Above: Top is what casual players probably expected, below is what they got.
As a result, calamity unfolded. People used to blindly running to the right and jumping over pits took one look at the whole puzzle thing and went ‘screw this crap’. Complaints abounded of too much text, since presumably people expected the usual excuse plot found in most 2D Mario games where Bowser kidnaps Peach in about three seconds. The casual audience who thought ‘arcade game’ when Mario was mentioned ended up pretty annoyed at the whole thing.
To compare what an effect this mistaken genre thing may have had, note the differences between the sales of this Paper Mario title and the last ones. Thousand Year Door sold about 2 million copies, Super Paper Mario sold about 3.5 million copies. I’d guess a significant amount of the increase came from people who were mistaken about the whole point of the game.
And so when Nintendo did their usual Club Nintendo surveys and feedback related stuff and asked about Super Paper Mario and what customers thought of it, a significant amount probably complained about the amount of text and dialogue and how non Mario like much of it felt (and the rest that it wasn’t an RPG like Thousand Year Door or the Nintendo 64). Hence why Paper Mario Sticker Star is a sort of odd hybrid of the older titles and a New Super Mario Bros game, because Intelligent Systems were told to rein in all the story and new content.
Note: Did you know that only 1% of the responses on Club Nintendo’s survey said story and dialogue was important? I wonder how many of these responders didn’t know what an RPG was…
Do you agree? Do you think that this confusion might be why Paper Mario Sticker Star was designed in the way it was? And that if Super Paper Mario was a more traditional RPG, that Sticker Star might have had more original content and characters?
It’s a limited edition one too, there are only 10 000 special Paper Mario Sticker Star sticker books available for the whole of Europe, so only the first few people registering the game on December 7th will get one!
It has stickers of your favourite Mario characters and power ups and a nice background to put them on, so it should be a nice little collectable for any die hard Paper Mario fans out there.
How do you get this gift? Register Paper Mario Sticker Star on Club Nintendo on December 7th (or potentially later). Of course, you’ll have to be pretty quick here, the Paper Mario series always sells far more than 10 000 copies in Europe, to the point about 50 times more people will probably buy the game than be able to get the sticker book (the average Paper Mario game sells about 2 million copies if my memory is right).
So yeah, that’s Nintendo of Europe’s latest exclusive Club Nintendo reward, one which is only open to the very first people to register Paper Mario Sticker Star. Will you attempt to get one of these books after buying the game?
Now here’s an interesting point that should annoy more than a few Paper Mario fans. Remember how many of the complaints about Paper Mario Sticker Star were that it was too different from the earlier games and didn’t feel enough like an RPG? Well apparently the earlier version was the complete opposite. You know, the one which probably had the Chain Chomp as a partner:
Maybe this version could have been better?
So why was the earlier version changed? Because Miyamoto thought it was too much like Thousand Year Door. No seriously, here’s a quote from the latest Iwata Asks interview:
After E3, Miyamoto-san played the prototype and said it was just a port of the GC version.22
I had heard that at first Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine.
Well, it looks like we might have actually got a nice traditional Paper Mario game if Intelligent Systems had continued along their original path for the game. I heavily suspect people might have really preferred the prototype…
Especially given that while stickers were still a feature, that they weren’t the core of the whole game. Here’s a quote about that:
Originally, the plan was to use stickers here and there for solving puzzles on the overall map and so forth, but then we thought, “If we’re gonna do that, then we might as well use stickers for the whole thing, including battles,” and we decided to begin rethinking the game mechanics.
Perhaps this wasn’t such a good idea. Indeed, I suspect the game could have been even better if they’d just continued along with their original plan and just made the whole thing like a proper sequel to the original and Thousand Year Door complete with partners, badges and story. And you know, it reminds me of Super Paper Mario to some extent, where the game was completely overhauled to focus on just one specific gimmick (2D to 3D) and everything was kind of shoved aside because of it. That obsession with single big gimmicks and game mechanics might be a weakness of Intelligent Systems…
But back to the main point. At one time, Paper Mario Sticker Star was meant to be a nice traditional Paper Mario game with all the familiar stuff people liked from the first two games, and it was pretty much all tossed aside because of Miyamoto and Intelligent Systems not wanting a traditional sequel.
It looks pretty fantastic too, with lots of great footage of the game’s chapters and bosses, including some of Petey Piranha and the Giant Cheep Cheep! Are you excited for Paper Mario Sticker Star when it comes out in the UK on December 7th?
I think his obsession with minimal storyline and stuff might be hurting the series now, as this interview suggests. Here’s why there’s not much of a new cast in Paper Mario Sticker Star:
The Paper Mario series started when we introduced RPG elements as a means of differentiating the game from the platformer series. Through the inclusion of this story and the characters we wrote to fit that story, we ended up giving the game a unique character. However, for Sticker Star, Mr Miyamoto asked us to create a game using only characters already found in the Mario world rather and not any of our own.
Oh dear. So basically, they were told not to create any new characters for the game and to only use traditional Mario ones, hence the limited cast list. I suspect the reason for this was to appeal to the New Super Mario Bros crowd, the people who Nintendo mistakenly thinks hate any kind of change or new elements and just want Super Mario Bros 3 and World era stuff over and over.
It also explains the paper theme, the next part of the interview clearly states that instead of new characters, Intelligent Systems tried to differentiate the game with paper based mechanics.
Did this decision by Miyamoto and Nintendo hurt Paper Mario Sticker Star? Should they have ignored Miyamoto and gone adding new characters anyway?
Remember that old contest where you told to make dioramas based on Paper Mario Sticker Star and send photos in to Nintendo for the chance to win 3DS games and stuff? Well Nintendo have now announced the winners of the contest, and you can see some of the fantastic dioramas submitted at the link below. Here’s a sample to show how good the quality of these fan works is:
As you can see, they’ve even managed to put in things like the action commands and items to replicate a Paper Mario battle scene in paper form! It looks very impressive if you ask me.
What do you think of them? Did the best entrants win? I think they probably did, although I’m a little disappointed no one tried to mix in elements from other Mario games. I was almost expecting someone to throw in Dimentio or Count Bleck and see what Nintendo’s reaction would be.
Well, if you’re in the US it’s just been released earlier today, whereas the rest of the world will have to wait about a month to get their hands on it. So if you’re in a place where Paper Mario Sticker Star is available to buy (aka not like myself), maybe now’s a good time to go out and buy it. It’s not the best Paper Mario game ever made (at least from what the reviews say), but it is supposedly a decent enough game regardless and should give you something to do while waiting for New Super Mario Bros U and the Wii U to be released.
So yes, Paper Mario Sticker Star is now available to buy for US Nintendo fans, so now’s the time to buy the game.
Yes, I’ve now uploaded the game’s intro and all footage from the official website to the official Youtube channel for Nintendo 3DS Community. These videos show off quite a bit of a title including many of the items and story moments though, so if you don’t like spoilers please don’t watch the videos below:
Paper Mario Sticker Star intro
Paper Mario Sticker Star Website Footage Compilation
As you can see from the footage compilation, we now know what the items do. For example, the Frog Suit lets Mario jump much higher in battle, letting him easily dodge enemy attacks. There’s also some amusing footage of Toad Town being unrolled after Bowser’s sticker fuelled rampage, complete with that poor Toad get crushed by the area falling on him (note the help messages coming from near the fountain).
So there’s some more footage of Paper Mario Sticker Star for everyone. Hopefully this gives people a good idea of where the story goes and how the gameplay works, as well as proves that at least some of the humour is still present in this game.