What’s more interesting though, are the timing and the content. For one thing, this presentation is being shown literally ONE DAY before Bayonetta is released in North America. So we might well see some sort of crossover with said game, like Bayonetta herself appearing as a DLC character or something. Wouldn’t that be one hell of a marketing campaign?
In Super Smash Bros 4, obviously. The general gist seems to be that your Amiibo characters gain in levels every time they fight, and learn to do things like mimicking opponent fighters and their strategies. Here’s Nintendo’s official ‘guide’ on how the Amiibo system works in Smash Bros:
Your Amiibos are read and turned into ‘figure fighters’ that can battle either with or against you. In other words, if you’ve got an empty character slot on the screen and scan an Amiibo via the NFC touchpoint, it appears in said slot as ‘My [character name]‘.
The more your Amiibos fight, the higher their levels gets. The maximum level one can be is level 50, and each level increase boosts their attack power and defence.
They also pick up strategies from opponents, meaning that their AI learns to adapt to what you or your enemies do to counter them. So as shown, if your opponent blocks with their shield, the Amiibo fighter mimics this and then grabs them to bypass said tactic. It’s kind of like the rumoured ‘learning’ ability AIs were supposed to have in Brawl, except… you know, it actually exists.
You can equip them with the equipment found in game, like you can with custom fighters. They also learn to fight differently based on their raised, becoming attack, defence or speed focused respectively.
As you may know, certain parts of the gaming media have been… a little too quick to write off gamers. Calling gamers ‘dead’ and ‘irrelevant’ and various other things, they act like the recent Gamergate controversies show that gamers are some minority who shouldn’t be catered for any more.
But the truth is different. Indeed, I don’t think gamers are ‘dead’. What’s really dying off is gaming journalism and the gaming press. The idea simply has no feasibility in this day and age, and as I’ll explain below, is very much on the way out.
So here’s why this is the case. Here’s why it’s gaming journalism that’s dead, not gamers…
As you probably know about the Super Smash Bros series, giant characters are generally a common fixture in the franchise. But while the Super Mushroom and Giant Brawl/Melee/fight/whatever options let you play as pretty big versions of your favourites even within the rules of the game, a new glitch has been found that let’s you fight characters that are way bigger than even that! Behold, Multi Man Smash’s Giant Character Glitch:
Because you see, in this mode (and only this mode), eating a giant character with Yoshi doesn’t work the way it’s meant to. Instead, every time the character gets turned into an egg, they get bigger, by about twice the size or more.
The end result? A Yoshi that’s literally as big as the screen. It’s pretty amusing to watch really, just to see your character attempt to take down a foe that manages to tower over even the bosses and Giga Bowser with ease.
But what do you think? Neat glitch? Maybe a bit disappointed it’s not doable in the normal vs mode?
In a move designed to please fans of Mario Kart DS (and other old school Mario Kart games), Nintendo have announced the B-Dasher will be coming to Mario Kart 8. It’ll be available in one of the DLC packs released later this year.
Here’s a trailer:
So it’s a nice enough new vehicle. But what do I think of the kart? Well to be perfectly honest, I’m not too interested in it. Link and the Villager as characters? Awesome. New tracks? Cooler than cool. But the B-Dasher wasn’t a very good kart back in the Mario Kart DS days, and to be honest, I strongly doubt it’ll turn out to be a very good kart in Mario kart 8 either. Nothing wrong with new karts, it’s just that this one doesn’t seem like one of the better choices.
So it’s a no from me. Maybe I’ll be a bit more enthusiastic if Nintendo reveals the Dry Bomber, Egg 1 or ROB BLS karts are returning as DLC instead…
Ever kind of looked at the Wii and DS game libraries and wished Nintendo still had that ‘Seal of Quality’ thing? Or desperately started praying that the flood of crap found on the app store’s of the mobile phone world wouldn’t make it’s way to the 3DS and Wii U? Well, you could just be about to have another breakdown, because this new ‘indie’ title looks to be one of the worst games ever released on a Nintendo system. And trust me, in an age where Torchlight and Fireplacing actually existed… that’s actually saying something.
Just look at Meme Run:
See that low quality piece of flash game like crap? Well… according to the developer… it’s coming to the Wii U eShop.
As any Nintendo fan with access to the eShop knows, the Virtual Console on the 3DS and Wii U is filled with games from all kinds of different systems. You’ve got games from the NES, SNES and Nintendo 64. Handheld titles for the Game Boy and Game Boy Advance. Heck, you’ve even got games for what used to be rival systems, like the Sega Genesis or the TurboGFX-16!
But one group of games hasn’t ever appeared on the Virtual Console, or any other console based digital download service for that matter. And that group of games, is that of classic PC games. Games from both the DOS era and earlier computer based systems like the ZX Spectrum.
The first group, is an interesting one. You see, while a lot of people were growing up with consoles like the SNES and Genesis/Mega Drive (especially in the US), European gamers and various others had their own interesting games in the form of PC exclusives. These included ID Software’s Commander Keen series, a series of Mario inspired platformers that actually started out as an attempt to make a computer port of Super Mario Bros 3:
And Jazz Jackrabbit, a series of 2D Sonic style games that were extremely impressive in terms of technical capabilities, even for the time:
These franchises, along with many other PC only platformers and games of the day (other notable examples including Speedy Eggbert, etc) were never released on consoles. So just about everyone who enjoyed Mario, Sonic, Mega Man or various other console only franchises, never got to play them. Perhaps the Wii U could finally change this, with the game’s being available for Nintendo fans just as they were for old school PC gamers. After all, they definitely seem like the type of games that fans of NES and SNES era platformers would enjoy playing, right?
The other type of old school computer games that should be available on VC, are not DOS or early Windows PC games. Instead, they’re titles for old British systems like the ZX Spectrum or BBC Micro or Amstrad computers. These include some of the very first games made by Rare, then called Ultimate Play the Game. Like Knight Lore and Sabre Wulf:
And these aren’t the only games either. Dr Ashens and Guru Larry on Youtube have made tons of videos showing these old school UK only games on systems like the Spectrum. For example…
And so while many of the games they mention are the less impressive ones (because they’re internet comedians, and poorly done games make funnier videos), they do remind us how many games were released for these systems way before Nintendo struck it big with the likes of Super Mario Bros. Seriously, the wiki page for the Spectrum says about 25,000 games were released for the console. And even with Sturgeon’s Law in full force (and about 1% of that total being good games), that still leaves hundreds or thousands of titles that could be seen as great classics if they were finally released on a modern console with an audience outside of the UK.
So let’s try and get some of these titles rereleased on the 3DS and Wii U Virtual Console, so that the a whole new generation of gamers (plus anyone who’s only played Nintendo titles in general) can experience such gems for themselves.
Which in case you’re wondering, makes Dark Link (in his Twilight Princess incarnation) an alternate costume for Link, and lets you play as Cia, Volga and Wizzro (the main villains of the game) for the first time.
Here are some Tweets from Nintendo UK, showing the DLC in action:
As you may have noticed in recent days, something awful has been happening in gaming. Attack articles on gamers have gone up, Twitter and other social networks have turned into battlegrounds over videogames and political beliefs, and there have been many, many calls for journalists at sites like Kotaku to resign for the good of the medium.
This is all down, to what some people are calling ‘Gamergate’. A crisis best described as a sort of civil war between gaming media and the gamers themselves, it’s caused utter chaos online, with gaming and non gaming websites everyone going into utter collapse due the events.
And so, in the name of fairness and honesty, here are my thoughts on Gamergate, the events behind it and the future of gaming journalism in general. Just be warned, we side with the gamers…
Above: Us at Nintendo 3DS Daily and Community go against the corrupt gaming journalists.
Because as we all know, this is something that absolutely no one has said yet, right? That in a world filled to the brim with sequels to existing franchises and Call of Duty clones, that originality is becoming rare? Well thank you for stating the obvious!
Here it is in Miyamoto’s own words:
This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.
Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.
Still, even with that said, there are a few things I’d like to mention to Miyamoto. Read them in the full post, after the continue reading link!