As well as downloadable content. So if you don’t feel like waiting for the title to download or want to keep it seperate from New Super Mario Bros U, you’ll also be able to go into a shop and just buy the game straight up. The retail version also doesn’t require you to own New Super Mario Bros U to play it. Here’s the box art for the game:
Another change the game has that was revealed at today’s Nintendo Direct is that of who you can play as in multiplayer mode. You see, to avoid overshadowing Luigi, Mario isn’t in this game in any way whatsoever. Instead, Nabbit (the character who steals items in single player) is playable! Here are some pictures showing him in the game as a playable character:
Interestingly, he has two major differences from the other characters. For one thing, he can’t pick up or use power ups in this title, hence doesn’t exist in Super, Fire or Flying Squirrel form. But on the flip side, he’s also apparently invincible to all enemies and can just go through them rather than taking collision damage. It’s a clever trade off to make if I do say so myself.
Either way, New Super Luigi U is looking far more interesting than you might expect. A new playable character with different abilities? All new levels with new gimmicks? The game being purchasable standalone with New Super Mario Bros U to go with it? This is one heck of an interesting set up Nintendo has here.
New Super Luigi U will be released as downloadable content on Jun 20th (in Europe) and as a separate game on July 26th. In Japan the game will be out on June 19th as downloadable content and some time in July as a standalone game.
Earlier today, Amazon added a listing to its website for a game called ‘New Super Luigi U’ for Nintendo 3DS. Now as any Nintendo fan probably knows, such a game never existed, it was just an incorrect term used for the Luigi focused New Super Mario Bros U downloadable content.
As you can clearly see, the page now gives the right title and rightfully lists it as a Wii U game. Good job there Amazon, nice to see you fixed it soon after everyone online told you the original listing was wrong!
P.S. Although their listing is still pretty poor in general. It doesn’t even say the game is downloadable content for New Super Mario Bros U or give a description of it.
It’s not quite a new game, but darn it might as well be given how much new content’s being crammed into what Nintendo calls ‘add on content’. New Super Luigi U is downloadable content for New Super Mario Bros U that not only makes Luigi the main character in the game, but also adds over EIGHTY new levels by redoing every single stage in the game. So in other words, it’s like getting an all new 2D Mario platformer at the end of 2013.
Here’s the announcement for the game:
And here are some screenshots of it showing the new changes and levels:
There’s an all new select screen where you can start files in Luigi mode. This lets you access the 80+ new levels the downloadable content adds to the game.
Luigi begins his quest like always.
Here’s a new level where Luigi has to ride a bonecoaster through the trees. I suspect these add on levels might be a tad more difficult than the original bunch…
A new level where Luigi has to ride a platform through a rainbow road style maze in the sky. Again, difficulty seems to be a tad higher than it was in Mario’s adventure.
Finally, here’s a new desert level with dinosaur remains. Seems like Layer Cake Desert will have more of a prehistoric theme than before, and that new graphics have been added too. Very impressive.
New Super Luigi U is coming out later this year, and will be downloadable content that you can purchase from the eShop. And with 80 new levels and Luigi as playable, you’d be absolutely insane to miss out on this!
But I’m not sure this is going to be a long term issue for the console or Nintendo in general. For one thing, what kind of market did Nintendo launch the Gamecube and Wii into? Oh yes, a decent one which wasn’t in the midst of a recession and where people were willing to spend a lot more money on entertainment. I suspect that game sales would not only be much higher back in 2001 and 2006, but also that every competitor console that comes out soon is going to experience much the same issues.
There’s also the consideration that the market is very different now to how it was then. For one thing, back then the console was practically the only way to play games, and buying them in stores was seen as very much more the norm. But now there are mobile phone and social network based games to lure in the casual audience, so that could be responsible for some loss in game sales (especially given how much of the Wii’s success was down to Wii Sports). Not to mention that games are now often bought as digital downloads, something which was entirely non existant in the Gamecube era and very much the exception in the Wii one. From what I remember hearing, these sales charts don’t count digital software.
Above: The eShop didn’t even exist in the Gamecube or Wii era. If you wanted a Gamecube or Wii game, you had to buy it from the likes of HMV, GAME or another big retail store, no exceptions.
Additionally, there’s also the fact that the Wii U’s current library doesn’t really inspire as much confidence as the Gamecube or Wii library may have done. Sure the third party games are nice, but they’re still ports of titles released for other systems more than a year ago, with the new features generally not being the greatest incentive to get people to purchase them. And while Nintendo Land and New Super Mario Bros U are good games, they’re not what people really want at this point in time.
I mean, New Super Mario Bros U. Great game, but it’s still yet another New Super Mario Bros title. With four games out in fairly quick succession and the 3DS title being released just a couple of months before, I wouldn’t be surprised if people were getting a bit sick of the whole brand and weren’t seeing it as much of a console buy reason any more. Not to mention New Super Mario Bros 2, which might have had the double effects of both making people more sick of the series than they would be prior and also maybe diverting sales away from the Wii U game.
Above: New Super Mario Bros 2’s 2012 release might have taken attention away from the Wii U title, and made people feel the latter was unneeded.
And while Nintendo Land is a good game, I’m not sure it’s the right game to market the Wii U. Wii Sports for all its criticisms was a simple concept; play real life sports with motion controls. Everything was simple and could be figured out in a glance, the concept was basic enough it could appeal to basically everyone regardless of age and interests and it really struck a chord with people who weren’t interested in the whole fictional world idea and just wanted what was basically just a sports game. But Nintendo Land is different. It’s a game you need to actually play to understand and enjoy, it relies on Nintendo franchises that some people might not know or care about and even the basic look isn’t so much neutral as it is potentially off putting.
Above: The general art style and look might just put off certain people, it doesn’t have the mainstream appeal Wii Sports or Wii Fit did.
Finally, while ZombiU is apparently a good game, it’s also apparently a bit of a divisive one. It’s already a fairly niche title that appeals solely to horror game fans (this isn’t a bad thing, it’s just that like Resident Evil or Silent Hill, it’s interesting to a very specific audience), and it ups that by being brutally difficult, rather realistic in game mechanics and about a million miles away from the overly accessible and one dimensional gameplay found in many popular First Person Shooter style games.
There’s also a lack of a big system selling title to draw in the punters. Remember the Gamecube? That had a massive launch title available, Super Smash Bros Melee. Remember the Wii? That had The Legend of Zelda Twilight Princess as the big ‘hardcore’ system seller alongside Wii Sports and the more casual titles. The Wii U doesn’t really have one of these titles yet. Maybe if a Zelda or Smash Bros game was available that would have shifted a whole ton more games and entered all the top 10 best seller lists.
And that’s probably the main reason sales of games haven’t been great but console ones have been decent, people are waiting for the big Wii U titles that are yet to come rather than going out and buying the ones already available. It’s likely that they want to be ready when Smash Bros 4 and Zelda U are announced, not that they had a particularly high interest in any of the current line up.
The low sales of Wii U software are nothing to be worried about, at least unless we end up seeing them stay low when Nintendo’s big name first party games come out.
Especially the Kaizo type played in so many Youtube Let’s Play videos? Because I’ve seen more and more things once only expected in difficult ROM hacks get made standard by the latest Mario games that I wonder whether some of Nintendo’s newer Mario developers either watched the videos or were part of the ‘hacking’ scene in their youth.
Above: Even this Mario music video shows such levels in the background at certain points…
I mean, I can’t be the only person who’s noticed how much more often Munchers seem to be appearing in modern Mario games, right? After all, they were completely absent from every Mario game bar remakes between Wario Land 1 and New Super Mario Bros Wii. That’s FIFTEEN YEARS between appearances, yet they’ve become all common in the recent New Super Mario Bros games?
And isn’t it funny how the way they’re used in New Super Mario Bros U’s Challenge levels is almost identical to their usage in ROM hacks?
Above: This is basically an official kaizo level
Heck, they even used sideways and upside down Munchers this time, just like those ultra difficult games people play on Youtube!
Not just those either. Anyone remember how Missile Bills seem to have got a lot more powerful in recent games? Back in SMB 3, all they did was turn around once you passed them. Yet now in New Super Mario Bros Wii and the like they basically act the Homing Bullet Bills from the fan games and hacks rather than the Mario 3 enemy:
Above: I’m sorry, but heat seeking Bullets were never in the 2D games prior to this.
It really does seem like a lot of concepts and objects used in kaizo hacks and other fan projects seem to be brought back in recent Mario games for Nintendo themselves to use in much the same way.
Talking of difficult games and kaizo, it seems like the recent games have quite a lot of content that could be considered as such, mostly in the ‘secret’ levels and downloadable level packs. Sure it did technically exist in Mario games prior with the Lost Levels, but it seems like it’s become more and more commonplace as the series went on.
Like how Endless World of Yoshis/Crazy Maze Days could almost be seen as proto kaizo:
It has many characteristics found in fan made levels. Ultra high difficulty, lack of checkpoints, trial and error gameplay, fast scrolling, mazes, having to redo the whole level if you make a minor mistake like with the Chomp Rock thing and puzzles which aren’t that easy to figure out. It may or may not have predated the Kaizo and I Wanna Be the Guy, but it seems to have quite a few of the ideas them and their successors seem to have refined into a twisted art form.
Yoshi’s Island DS is another obvious case of being inspired by hacks and fan projects, the secret levels are so blatantly unfair and even poorly designed they’re impossible to distinguish from the fan made ones!
In case you didn’t watch the videos, the whole design of the secret levels in Yoshi’s Island DS seems to be built around trying to annoy the player as much as possible with traps you can’t see or detect in advance, the possibility of being forced to die at every opportunity and gimmicks which are not fun in the slightest. The game reminds me of some Yoshi’s Island based games and mods, and not in a good way.
Or how the Perfect Run in Super Mario Galaxy 2 and World S8 Crown from Super Mario 3D Land are basically official platform hell/kaizo challenges, complete with the ‘one slip up and start from the beginning’ bit:
And many of the challenge levels in New Super Mario Bros U seem to basically be ‘canonizing’ stuff from Mario ROM hacks and fan games. Like the whole ‘jump on enemies in a row without touching the ground to win’ thing.
Above: 1-Up enemy hopping challenges. New to official Mario games, not new to unofficial ones.
That’s been done in a lot of ROM hacks before Nintendo officially made it part of the Mario series with New Super Mario Bros U.
How about the whole challenge with the mole on the raft? Where you have to get the mole to the end of the level to win? That’s very much a concept you’d expect to see in a kaizo hack, not an official/published game.
It’s also sort of interesting how Nintendo has basically included the whole ‘ascetic’ concept, where you have to avoid killing any enemies or getting any coins. It’s not called that, but there are some definite similarities between fan made levels like this one:
And New Super Mario Bros U challenges like these:
Above: This challenge is literally ‘don’t touch any coins or enemies’. Wonder where we’ve heard that before…
It’s like someone at Nintendo is watching all those Youtube LPs and taking down notes for bonus content for recent Mario games!
But do you know what the best evidence I’d say of them being influenced by these game mods is? New Super Mario Bros 2’s Impossible Pack:
Come on, even the very NAME shouts Kaizo! And that level design with difficult enemies in tight spots, zero coins and power ups in the entire level and tricky gimmicks like rising purple acid with narrow jumps past saws and wall jumping up shafts while dodging Fire Chomps and Firebars are all things I’d expect out of the next Kaizo Mario World, not an official level pack!
Everything about it just makes me think of someone like ProtonJon playing a difficult Mario hack with save states and get annoyed at the unfair difficulty. Heck, you could even say Nintendo are harsher than the fans, at least the fans let you use save states and rewinds to beat their levels!
In general, I’d say Mario games seem to be taking more and more inspiration from the fan works based on them, with the super hard bonus levels that were not as common in the NES and SNES days, the elements like Munchers and appearing/disappearing blocks which were far rarer back in Super Mario Bros 3 or World and many ideas seemingly taken from ROM hacks of the Mario series like not killing any enemies or collecting any coins.
Generally, a lot of people feel the New Super Mario Bros series is getting stale and not being as innovative as the older games, with a lack of improvement between each game. But you know what? I’d honestly say the series is in fact improving based on user feedback as it goes on, it’s just Nintendo isn’t improving the franchise quickly enough.
Think about it. It’s not really like the series hasn’t made any progress, it has. For instance, remember how people criticised New Super Mario Bros (the DS game) for not having co-op multiplayer for the whole adventure? Nintendo learnt from that and made sure to put it in the next three games.
Above: You wanted co-op multiplayer, right?
And the series is packed with such examples of fan feedback being taken into account in the next installment. People complained the Koopalings weren’t in and that Yoshi was nowhere to be seen. And what do you know? New Super Mario Bros Wii brought back both and the later games kept at least one of those elements.
Above: Koopalings; back for the first time in about ten years thanks to this series
It’s the same with a ton of things. Almost every enemy people wanted brought back has been brought back. People asked for new power ups, and they got them; the Propeller Suit, Penguin Suit and Super Acorn. They wanted more interesting world themes, so Nintendo first replaced three worlds with bonus like ones (New Super Mario Bros 2’s Mushroom, Flower and Star Worlds) then made everything fit onto a giant map and themed it more like Super Mario World.
Above: Arguably the best world map in the Mario series
Heck, even the very minor things people hated like the boss battles and cannons have been improved. So the cannons were a dull warp method? Let’s make them into real levels, then outright replace them with gateway levels leading to different areas!
Above: You have to admit, this is more interesting than a cannon flight.
Don’t like the samey Koopaling fights? Let’s make them all have different attack patterns! It was already a thing in New Super Mario Bros 2 with the likes of Roy, Morton and Ludwig, and became much better with the boss designs in New Super Mario Bros U.
And remember how people criticised the final boss battles and how they were just chase scenes? Nintendo did listen, the final boss in New Super Mario Bros U actually has you physically beat him up like any other boss.
Above: Heck, we even got a Sumo Bros as a boss!
Not to mention how the complaints about a samey graphics style and music likely led to New Super Mario Bros U getting fantastic looking HD graphics such as the painted swampland levels’ Van Gogh inspired visuals.
Above: More interesting graphics thanks to New Super Mario Bros U.
Or the new music found in New Super Mario Bros U for the map areas and final level/bosses.
Really, I’d say the New Super Mario Bros series really is improving quite significantly with every game. It’s just everyone presumably expected the series to change faster, as if completing overhauling everything in every title was the only valid means of improvement. Maybe in New Super Mario Bros 4DS we’ll get Chargin’ Chucks, Fishin’ Boo, an all new soundtrack and the cape from Super Mario World.
All in all, the New Super Mario Bros series really is getting better and better, just not at the rate some people were presumably expecting.
Whether you like downloadable content or think it’s a rip off, Nintendo has decided to make it part of all their latest 2D Mario games. New Super Mario Bros 2 has about 10 different packs of coin rush levels available to anyone willing to pay, and it was confirmed a while back that New Super Mario Bros U would be getting this stuff as well.
But what should the DLC for New Super Mario Bros U be like? Here’s my thoughts on the matter and what I want to see from it.
1. The downloadable levels actually integrated into the game
This is my main annoyance with how New Super Mario Bros 2 did downloadable content, and something I really want the extra content in New Super Mario Bros U to address.
Basically, it was something only relevant to Coin Rush. Wanted to play the levels? You could only do so within the limited rules and restrictions imposed by Coin Rush. You never came across the levels in game or got rewarded for beating them and they honestly felt tacked on to much of an extent.
Hopefully New Super Mario Bros U handles this differently. Ideally I’d want a new world map these levels would nicely slot into. Maybe a grid of islands or something where every level set you buy adds a few more areas to the map and your goal is to cross the place to the bonus level/Toad House/Boss castle at the other side. Your path through the world would be dictated by what levels you buy and complete, and if you buy enough packs to make a ‘bridge’ or ‘path’ to the other side, you get to play a free bonus level or something that’s much harder and more gimmicky than the rest of the game.
Kind of like the Perfect Run or World S8 Crown from Super Mario Galaxy 2 and Super Mario 3D Land respectively.
But that’s the best case scenario. In practicality, I think we need to be able to play our extra levels outside of Boost Rush/Challenge mode just to be able to test the DLC we bought and find any secrets before trying it out for ‘real’.
2. New tilesets, objects and enemies specific to the DLC
This is the other big thing I want in New Super Mario Bros U’s downloadable levels/level packs. You know how Super Mario Advance 4 added lots of new enemies and graphics and music and other stuff to the game in its e-Reader levels?
Above: A SMW style ghost house complete with Big Boo boss! In Super Mario Bros 3!
Above: SMB 1 level remakes complete with SMB 1 Bowser
Now admittedly, I think New Super Mario Bros 2 probably did this to a minor degree. The ghost platforms that act like NSMB Wii’s bonecoasters, the appearing and disappearing blocks and a few other minor gimmicks were likely new code. But there’s not really enough of it, and I think downloadable content has just so much more potential than just stuff you could do with a level editor.
Heck, you know what would be impressive? If some of the level packs included Reznor, Chargin Chucks, Fishin’ Boo, Rex or other enemies not found in New Super Mario Bros U. Maybe even a level themed after Super Mario Bros 2 complete with similar music and graphics?
That would really make the DLC worth buying and make it better than the New Super Mario Bros 2 Coin Rush packs.
3. The same great level design found in New Super Mario Bros 2’s Coin Rush Packs
But that’s not to say New Super Mario Bros 2’s Coin Rush packs were bad or that the levels were poorly designed. On the contrary, I thought the level design in many of them seemed fantastic!
You had hidden rooms. Mario sprites made of blocks. Secret exits and cannon level routes. And generally an absolute metric ton of awesome hidden content. Look at Game Explain’s videos of the Gold Classics Pack, there’s a load of interesting stuff hidden in these levels!
Above: Bet you didn’t know about the Mario sprite in the castle!
I want this quality of level design to return for New Super Mario Bros U’s downloadable content. Hell, imagine how awesome it’d be to have quality level design alongside all new enemies and game mechanics! There’s a lot of interesting ideas you could do based on that, and a ton of clever places to hide secret areas and things.
4. A mixture of normal, challenge and boost rush levels
Sort of back to point 1 here, but I want more than just levels for a single mode in the game. So instead of just having a bunch of Boost Rush levels, there’d also be new levels for challenge mode and perhaps even new areas for coin battle and the main adventure mode!
Heck, you could go one step further and make it so each pack added similar content to each mode! So the new levels would be playable normally in single player and boost rush, but then also have between 5 and 10 challenges to complete themed after them and playable in challenge mode, as well as a few new coin battle stages based on areas in the level.
That would make it so you’re getting more than just three levels from the deal, and make it so each level is used to its full potential rather than wasted in just a single game mode.
5. Boss battles
Finally, I want to see some boss battles in these extra levels. Not new ones particularly, even ones from the existing game would do.
Because in New Super Mario Bros 2, just ONE pack of levels (the Gold Classics pack) actually ends the third or final level with a boss. The others? Just a flagpole in the castle.
I’d love this to change in New Super Mario Bros U, with the Koopalings, Kamek and Boom given new arenas based on the level gimmick and made a part of the downloadable content. Perhaps even if we’re lucky Nintendo could actually make some new bosses to end the levels or port some over from past Mario games like they did with Super Mario Advance’s e-Reader levels and the bosses within?
Who wouldn’t want to see a modern take on the SMB 3 final boss or SMW Clown Car battle?
Well, those are my ideas for what should be in New Super Mario Bros U’s downloadable levels. Hopefully Nintendo listens to them and we get something even better than New Super Mario Bros 2’s Coin Rush packs!
As far as bugs and glitches go, the Wii U’s launch has not been a good one. People hacking into Miiverse and finding debug menus and test data, Wii U consoles being bricked because the power went out during an update and random freezes causing all manner of problems for unlucky Nintendo fans, it’s been an absolute disaster on the glitch front so far.
But now it looks like things may have gotten even worse. A new Wii U update has caused another, extremely serious issue; deleting New Super Mario Bros U save files! Yes, the minute a Nintendo Everything reader updated his Wii U, all his New Super Mario Bros U save file was wiped out in one foul swoop. Worse still, it’s not just New Super Mario Bros, the exact same thing also happened to someone else’s ZombiU save data!
Admittedly, a couple of examples isn’t quite perfect proof of a possibly game breaking bug caused by the latest update. For all we know it could be one of those unexplained freak coincidences like how old Game Boy game save data randomly vanished due to the battery. But with the Wii U’s current record, things aren’t looking good.
Watch out New Super Mario Bros U players, it seems your save data could be at risk!
With all of New Super Mario Bros Wii’s other power ups existing in this game in some form or another, you’d be fair to wonder what happened to the Propeller Cap and whether it was entirely removed to add the Super Acorn item. After all, one flight capable item per game, right?
Well interestingly, it seems that’s incorrect. No, New Super Mario Bros U also features the Propeller Cap as a late game/bonus item you can get from Superstar Road’s Toad Houses, with all the same powers it had in New Super Mario Bros Wii! Here’s a video from Game Explain showing it:
Apparently it’s not the only item returning as a bonus either, the Penguin Suit is supposedly obtainable in the same area.
Which seems pretty nice of Nintendo really, to let people use one of the coolest New Super Mario Bros Wii items alongside the new power ups this game introduces, even if it is only a bonus item you can get in the final world. It’s even nicer they kept in every single New Super Mario Bros Wii item as obtainable alongside the new ones, especially given how easy it’d be to just repeat New Super Mario Bros 2 and Super Mario Galaxy 2 and remove some ‘unneeded’ power ups.
What do you think? Are you happy the Propeller Cap and Penguin Suit really are obtainable as items in New Super Mario Bros U and can then be used in any level in the game?
Mostly thanks to Game Explain and their attempts at seemingly recording every minor detail of the game as it comes up, but there’s also quite a bit of new footage I got from the Japanese website and uploaded to Youtube as well. First up, here are all the secret levels seen so far:
Flight of the Parabeetles
This one seemingly introduces the Parabeetles and King Bills from New Super Mario Bros Wii, although it doesn’t seem to be located in any form of Star World like area and is merely a secret area in Soda Jungle.
A groan worthy name for a secret level, this one is the beanstalk/vine climbing stage seen in a few earlier screenshots. It looks pretty difficult actually, the leaves turn brown and fall off the main plant after a while, meaning Mario has to keep going up to reach safer ground.
Piranha Plants on Ice
A secret level in Layer Cake Desert, this is a surprisingly placed ice stage presumably meant to represent the icing on the cake. It’s quite cleverly designed too, there are a ton of ice blocks placed just right so they fall down when hit by a fireball and quite a few places where an unlucky player could get squashed flat by a falling ice cube.
Next up, some trailers from the official website. The first is a compilation of videos showing all the games powerups and Yoshi forms, even including such unremarkable items as the standard Super Mushroom. Here’s the video:
There’s also a fantastic video showing off Coin Battle mode. This one shows off an absolute ton of new levels and gameplay mechanics, and is definitely worth watching:
It also confirms that a lesser known New Super Mario Bros ghost bad guy is making a return, namely the Broozer enemies. You know, the ones with boxing gloves that act much like an undead equivalent to Chargin’ Chuck.
This isn’t all though. Game Explain have also uploaded a new video showing off a new Walrus like monster found in Frosted Glacier:
It’s not the only new enemy by a long shot (remember that we’ve already seen Flying Squirrels, Dragoneels and Nabbit as well as quite a few others), but it is interestingly similar to those monsters from ill faited CD-i game Mario’s Wacky Worlds. Maybe this is Nintendo’s way of reviving them as New Super Mario Bros enemies?
Finally, here’s some more miscellaneous footage uploaded by SuperNormalMode on Youtube:
There’s a ton of new footage in this video. For example, you see a cave level with Swoopers (bats), along with more ghost house footage (those background windows look fantastic with the light coming in) and various other new areas. Other things shown are that the Bony Beetles really are the same enemies as in Super Mario World (they’re shown to collapse and reassemble after Mario hits the platform they’re on from below) and the Forest of the Giants and its surprisingly tough inhabitants. Why surprisingly tough? Because while in other games giant Koopas and Goombas died in one fireball hit, here they seem to take about five of them.
Not to mention the dark cave with blocks that light up in a certain order (kind of like a modern take on the ones found in Super Mario Land 2’s Pumpkin Zone) or the creepy ghost forest with Fishbones and Circling Boo Buddies. The game does seem to have a lot of interesting new ideas and content in it.
But that’s all the new footage that’s available at the moment. However, keep tuned for more later, Game Explain have posted that they’ll be uploading a video of the final boss battle tonight, if anyone’s interested in it.