When it comes to bad fan works, there are quite a few familiar names that usually end up listed. Like Sonichu, that godawful Sonic/Pokemon/whatever webcomic by a man with the artistic talent of a six year old. Or My Immortal, a terrible fan fic that may or may not actually be a troll work. But for something different, here are five Mario fan games so bad that they actually might outdo both Sonichu and My Immortal!
Because while everyone likes to talk about how Nintendo ‘has only a few franchises’ and talks about their ‘unoriginality’ in that sense, I’ve noticed another rather disturbing trend with the company and their games recently. Namely, they don’t seem to be making any interesting new spinoffs or sub series any more. When was the last time you saw a new spinoff of the Mario franchise with its own original characters or gameplay?
Well, here goes another fan project, another fan made game down the ‘cancelled’ road. Yes, raocow’s collab game has now been cancelled by the community and joined the likes of Ura Zelda and Super Mario Bros X in the endless graveyard of cancelled fan works. So what was A2MT? Why was it cancelled? Keep reading to find out…
When it comes to recent Mario platformers, many have said they’re becoming a bit too ‘stale’ and ‘conservative’, with many of the New Super Mario Bros games and other recent titles sharing things like the same look, the same style of music and the same game structure. But that’s not what it has to be like! Oh no, as people who’ve played the Wario Land series should know, that franchise has shown full well how you can revolutionise a simple series of 2D platformers in every single installment. And so here are five things from the Wario Land series that future Mario platformers should use as well.
Over his 20 years of starring in video games, Mario and his friends have faced some bizarre opponents. From murderous suns to pianos with a killing streak, everything from the normal enemies to the toughest bosses often end up being some of the weirdest opponents in the video game world. But even among this lot, some bosses go even further and end up making even the regular Koopa Troop look sane. Here they are, the ten craziest, strangest and most outright bizarre bosses in Mario history.
Last time on Nintendo 3DS Daily, we posted an interesting article by Movoto about why you might want to move to the Mushroom Kingdom. It had lots of interesting reasons, but do you know what I thought it was missing? Any kind of counter examples to the idea. So here’s a nice counter argument to their article, with ten reasons why moving to the Mushroom Kingdom might be a terrible idea… 1. The place is in a constant state of war
Here’s an article I was sent earlier today by the owner of movoto.com. It’s fairly interesting, and lists a bunch of reasons why living in the Mushroom Kingdom might be better than living in the real world. Have a read: http://www.movoto.com/blog/real-estate-tips/30-reasons-you-need-to-move-to-the-mushroom-kingdom
Well, it’s been a while coming now, but I’ve finally reached the level cap in the game, getting to the point where no more experience is counted and where no more levels can be gained. Here are some screenshots showing Mario and Luigi’s stats at this point: As you can see, I’ve not exactly maxed out the stats yet (assuming 999 is the point that happens), but I think the stats are decent enough so far. They can still kill the final boss in one hit… Here are some other screens showing said stats/levels… As you can tell, I did all this on Hard Mode. And here’s the stats from the ending. Not great (the Excellent rate could be so […]
Not in the Android/App Store sense or the ‘make every game download only with always online DRM’ sense, but in the ‘not every game needs a massive budget’ one. They need to realise that some of their titles would work best as digital only titles for a smaller, more niche audience. That certain games could be a lot more profitable if they skipped the high street altogether and just focused on the small core of dedicated fans that buys them to begin with (or the average buyer looking for a random punt). For example, Fire Emblem could work quite well in this way. Make a few chapters and campaigns or whatever, add about a quarter of the characters and content […]
Whether you like it or not, Nintendo has taken a bit of flack in recent years for the number of Mario games released in a fairly short amount of time. Indeed, with near enough every possible Mario sub series getting a release on the 3DS within the first three years or so and the Wii U having even more to come, there’s a very real attitude online that the series is getting a bit stale or overdone. But Nintendo themselves disagree, and here’s their opinion on the matter: We think we’re putting out the right number of Mario games based on what fans are asking for, based on what our own developers’ creative visions are. The key to that is […]