As per the official website, which shows a pretty clear ‘DLC’ link in the navbar for some undefined future purpose. Here’s a picture:
Seems pretty clear to me! Guess Nintendo and Tecmo Koei already have plans for downloadable content for this game, presumably in the form of such things as new levels, characters and equipment. Which could be a good thing, assuming that nothing’s been cut out to save for a future release in this form.
But what do you think? Do you like the idea of Hyrule Warriors having DLC? Does the idea of a navbar link for it prior to the game’s release make you wary? What do you think about this feature’s inclusion in the game?
Want to see what Nabbit, Rosalina and Toadette look like in action? What characters and courses are included in each DLC pack? If so, head past the break and keep reading, since we have a freak ton of awesome screenshots for you Mario Golf fans!
Well, that’s certainly a game I never expected Nintendo to be selling paid downloadable content for! Apparently though, that’s exactly where they’re going to be doing, with the 3DS game having both ‘additional paid downloadable courses’ and ‘special trial tournaments’ according to the eShop description.
So what kind of downloadable courses do you expect (or hope) to see? I personally hope to see a few based on other Mario games and spinoffs, like the RPGs, Donkey Kong Country, Wario Land or WarioWare, but I have this sneaking suspicion I’ll be disappointed yet again.
But what do you want for downloadable courses in Mario Golf World Tour? (more…)
When it comes to implementing DLC in their games, you have to admit Nintendo is one of the better companies in the market. After all, we get actual ‘add on’ content like New Super Luigi U and extra characters/campaigns for titles like Pikmin 3 and Fire Emblem Awakening for goodness sake. But there’s one thing that’s been bugging me for a while now.
Namely, when the heck are we getting more DLC for well… more interesting titles?
Not that this should come as a surprise to absolutely anyone, but Satoru Iwata has said in his recent financial briefing that the most sales of the new StreetPass games were from Japan, with literally 75% of the sales coming from there.
As well as downloadable content. So if you don’t feel like waiting for the title to download or want to keep it seperate from New Super Mario Bros U, you’ll also be able to go into a shop and just buy the game straight up. The retail version also doesn’t require you to own New Super Mario Bros U to play it. Here’s the box art for the game:
Another change the game has that was revealed at today’s Nintendo Direct is that of who you can play as in multiplayer mode. You see, to avoid overshadowing Luigi, Mario isn’t in this game in any way whatsoever. Instead, Nabbit (the character who steals items in single player) is playable! Here are some pictures showing him in the game as a playable character:
Interestingly, he has two major differences from the other characters. For one thing, he can’t pick up or use power ups in this title, hence doesn’t exist in Super, Fire or Flying Squirrel form. But on the flip side, he’s also apparently invincible to all enemies and can just go through them rather than taking collision damage. It’s a clever trade off to make if I do say so myself.
Either way, New Super Luigi U is looking far more interesting than you might expect. A new playable character with different abilities? All new levels with new gimmicks? The game being purchasable standalone with New Super Mario Bros U to go with it? This is one heck of an interesting set up Nintendo has here.
New Super Luigi U will be released as downloadable content on Jun 20th (in Europe) and as a separate game on July 26th. In Japan the game will be out on June 19th as downloadable content and some time in July as a standalone game.
Earlier today, Amazon added a listing to its website for a game called ‘New Super Luigi U’ for Nintendo 3DS. Now as any Nintendo fan probably knows, such a game never existed, it was just an incorrect term used for the Luigi focused New Super Mario Bros U downloadable content.
As you can clearly see, the page now gives the right title and rightfully lists it as a Wii U game. Good job there Amazon, nice to see you fixed it soon after everyone online told you the original listing was wrong!
P.S. Although their listing is still pretty poor in general. It doesn’t even say the game is downloadable content for New Super Mario Bros U or give a description of it.
Before we begin, let me reiterate one thing; Nintendo are not planning on adding downloadable content to Luigi’s Mansion 2, at least not as far as I know. But assuming they would now add some now that downloadable content is a proper thing in Nintendo games, here are the things I’d want in some DLC for the game.
1. More Thrill Tower/ScareScraper Variety
First things first, the ScareScraper/Thrill Tower is absolutely fantastic as is. I love all the options you can choose from, the random designs are pretty neat, the music is great… hell, the cool bosses you can encounter only here are fantastic.
But there are a few things I wish were added in this mode.
For a start, we need a few more basic options. Like being able to have an ‘Endless’ ScareScraper with different difficulty settings. I don’t want to ONLY play on Endless difficulty, I want to see if I could handle an infinite height ‘Normal’ or ‘Expert’ ScareScraper which has the same difficulty as a 25 floor tower of this type.
Some sort of Mario Kart 7 ‘community’ setup would be nice here too. I mean sure, you can make a friends only tower. But friends lists are limited to 100 people. They’re often kept limited to only people who are actually… I don’t know, friends. But a community style option (where you could make a tower with a certain set of settings and then get a ‘code’ to let the general public access it would be brilliant. You could then let people join without adding them, so your friends could invite their friends along too. Forums could then list their ‘codes’ so members could play ScareScraper/Thrill Tower with each other without adding everyone to their friends lists.
Being able to kick out players would be nice too, especially to get rid of trolls or griefers who simply run around cluelessly, deliberately block doors or objects (like one guy who apparently stood right where the Polterpup dog house was to stop it appearing) or steal keys and withhold them from the team until everyone loses. An option to kick out or even block annoying players would make ScareScraper runs far more tolerable in general.
I also think fixing the Red Coin system wuld be nice too. Why? Because at the current point in time, the game doesn’t seem to calculate whether it’s even possible to collect all the Red Coins before the time runs out. So it’ll randomly stick them on the other side of the map where the players have no chance in hell of collecting the set (this is even worse when playing solo) or across four massive rooms where collecting the coins takes longer than possible with human reaction times. Really, the game should be patched here so the system works like it does in Rush Mode, where the Red Coins always appear in the rooms directly adjacent to your current location at the end of the round, and it should also be set up so that coins aren’t randomly shoved at the wrong end of a corridor or far back of a stage. Make it so the Red Coins are always possible to collect solo please.
Talking of solo play, I also think it’d be nice to see an optional feature which lets you say how many people are playing and tones the difficulty up or down a bit to match. So while it should definitely still be possible to play Expert Hunter mode on your own with the difficulty set for a four man team, I think it’d be nice to see a ‘solo’ version of the mode which has been toned down to the point it’s actually technically possible to beat with normal human reaction times. Or a ‘four man’ version of Normal mode which triples or quadruples the enemy count to make it still take effort by a dedicated team.
Finally, there’s one very major change I’d love to see…
An option to play through the main mode mansions with the ScareScraper setup.
So instead of playing through generic floors, you’d play through (perhaps randomised) versions of Gloomy Manor, Haunted Towers, Old Clockworks, Secret Mine and Treacherous Mansion). It wouldn’t be quite as easy to set up for download play (perhaps not possible in some cases), but it seems like it’d be fairly easy to do for online/local play amongst people who actually own the game.
However, I’m not sure how this would be designed. Maybe they’d take the map, cut out the amount of rooms needed for multiplayer and paste ‘em together randomly to form a sort of ‘random’ version of a main game mansion.
And while it would potentially require a bit more effort than the ScareScraper setup at the moment does (since the mansion rooms are not just square boxes with furniture stuck in various places), I don’t think it seems like a technical challenge that’s beyond Nintendo. I mean, how does the ScareScraper currently generate floors? Probably like this:
Take between 4 and 15 room templates
Paste them together in a random ‘maze’ like shape
Make random furniture in these templates invisible with Dark Light technology
Add randomly generated groups of ghosts to certain rooms (I think this also probably comes with a limited set of templates or a database of sorts, I’ve seen many cases where the same enemies were used in combination with each)
Choose random Luigi starting locations (maximum of two)
If level is number that’s a multiple of 5 (hence a boss level), find a suitable ‘boss room’ (like the stage, Crypt, Guard Hall, etc) and stick boss in examinable object.
If level number is equal to the max number of floors, forget the above and make it generate ‘The Brain’ plus ‘The Brain’s’ battle arena
That’s probably all it comes down to tech wise. So why not go one step further and apply this sort of procedural generation to the actual mansions from the single player to make them suitable for ScareScraper gameplay?
Check ScareScraper theme (based on whether it’s based on Gloomy Manor, Haunted Towers, Old Clockworks, Secret Mine or Treacherous Mansion)
Take between 4 and 15 random rooms from said mansion, then paste them together in a semi logical way that utilises current ‘connection’ (door) points.
Make random pre set furniture from the rooms chosen invisible with the Dark Light tech
Add in necessary ScareScraper ‘gimmicks’ in random rooms (the stopwatches, the Rush Mode switches, the Polterpup kennel).
Add randomly generated ghost groups like in normal ScareScraper (based on difficulty level and game mode chosen)
Add Luigi starting locations in random rooms
Voila, Bob’s your uncle so to speak. You’ve now made a ScareScraper floor layout that would theoretically be viable in multiplayer modes, yet that uses rooms, objects and scenery from the main adventure.
Nintendo so needs to add these ScareScraper options, it’d make the game about a million times better and far, far more replayable.
2. Additional ScareScraper Bosses
And by additional ones, I mean both new ‘variants’ and more palette swapped versions of the existing ones.
After all, the latter would hardly be a difficult thing to add in a patch, since every single ScareScraper boss in the game is literally just a texture swap of one of the five basic ‘boss’ type enemies. How hard could it seriously be just to add one or two boss ‘skins’ and a few pithy two line descriptions? These don’t seem too difficult to come up with:
At first I thought he was trying to attack me, but then I realised he just wanted me to try on his fancy jacket. He could have just asked…
On first impression, you might think this fellow is creepy, but once you get to know him… you know for sure.
He tries to roar ferociously, but what comes out sounds more like an adorable kitty meowing. Don’t tell him I said that.
So really, if there’s ever additional content for this game, I truly hope they take the minute amount of time necessary to come up with a few more pages of ScareScraper bosses for the vault.
But it’s not texture swaps that’d be nice to see. Aren’t we kind of missing a few basic types of bosses we arguably should have?
Like Hider based bosses? It never struck me until someone on another site mentioned it, but we don’t have any bosses based on giant Hider enemies with similar attack patterns. Adding a few of those would be nice.
And while we do have a boss at the top of the ScareScraper called ‘The Brain’, I also feel a tad disappointed we don’t have any other Poltergeist/Boffin based bosses in multiplayer. So I think a few more bosses based on Poltergeist enemies would be nice to see, especially given how we already have the attacks, animations, character model and textures from ‘The Brain’, and how it doesn’t seem too difficult to have bosses based on him randomly show up every five floors.
Above: More Boffin/Poltergeist bosses in ScareScraper please.
So if there’s ever DLC, I really hope Nintendo adds both more Greenie/Slammer/Sneaker/Creeper/Gobber boss variants as well as a few new ones based off giant Slammers and Poltergeists.
3. A New Game Plus/’Hidden Mansion’ mode
Not like the US Hidden Mansion which had very little in the way of changes and was a completely pointless extra, but something like the one found in the PAL region versions would be absolutely fantastic in Luigi’s Mansion Dark Moon.
So now all the mansions would be mirrored to make it more confusing to navigate, the rooms would be much darker and the enemies/bosses would be changed to make them more difficult (like giving the Possessors new attacks or putting more powerful enemies in the earlier mansions).
Above: Some footage of the Hidden Mansion in PAL regions.
Can you imagine how neat it’d be to say, have Sneakers, Creepers and Gobbers in Gloomy Manor this time around instead of having them introduced in the second or third mansion? Or to see Super/Strong versions of enemies back in Haunted Towers or the Old Clockworks? They could even make the enemy combos something equal in difficulty to your average ScareScraper room on Expert, imagine going into a minor room in Haunted Towers and seeing six Hockey equipment wielding Greenies, one Sneaker and two Slammers! And now every room would have at least two ghosts in it. Yep, you’d literally be in danger of death at every step with hardly any respite or mercy from the designers.
Above: Would now be a normal occurrence in single player.
This would literally double the length of the game with what’s arguably not that much effort. Think it’s entirely impossible because it’s ‘game length’ DLC? Think again, what else is New Super Luigi U? Nintendo aren’t shying away from major DLC packs any more, and I think a New Game Plus/Hidden Mansion mode for Luigi’s Mansion Dark Moon would be a fantastic addition to the game.
4. Various Glitch Fixes and Technical Updates
Finally, they need to fix various glitches and update their servers to not boot people offline at random.
So in other words, patch the key/boss not ending level glitches, make the servers not drop connections at semi random and generally make online more stable.
And there you have it, those are the things I’d want to see in downloadable content for Luigi’s Mansion Dark Moon. Do you agree these ideas would be fantastic? Are there any others I missed? Either way, comment below or on the forums at Nintendo 3DS Community for more!
Really though, did anyone honestly expect them to update this version of the game? For one thing, it came out prior to any 3DS game getting DLC in the first place, so it might not even have the proper game structure to make downloadable content possible. The new content utilises features and hardware not possible on the 3DS. Not to mention the rather obvious minor fact that:
They don’t want to make it cheap for anyone to get the new content. They want people to pay out fifty dollars or so for the remake, not just spend a tiny amount of cash on some DLC packs or whatever. Besides, when did the idea of a remake or sequel become seen as something that should be done via downloadable/add on content and patches rather than a new game?
But put that aside for now, here’s Capcom’s confirmation that there are no planned updates for the 3DS version of this game:
Sorry guys, but there are no planned updates for the 3DS version of Revelations. We’ve added a fair amount of new content to the new edition which is fairly common to do.
There you have it. There are no planned updates for the 3DS version of Resident Evil Revelations, stop asking for them.
In an interesting article by Polygon, they discuss someone who wrote in to Super Smash Bros producer Masahiro Sakurai complaining about the online multiplayer in Super Smash Bros Brawl. He said that “The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them ‘This isn’t how you do Smash Bros.’!” and finished by asking Sakurai what he thought of this style of battling in the game. Or in other words, what Sakurai thought of the ‘no items, final destination’ style gameplay so beloved of tournament/competitive players. Here’s Sakurai’s response:
The idea of Brawl’s ‘carefree brawling’ motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked. I’d like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That’s why I’ll probably be thinking of a way to deal with that in the next game. We’ve learned a lot about net play since Brawl was released, after all, so a lot more is possible.
In other words, he doesn’t particularly like the overly defensive style of game that seems to have become the de facto standard for the tournament scene and online, and wanted Brawl to be a more random game where people could play in any way they liked. He also said he’ll be thinking of a way to deal with this and make it so things like items are more commonly seen online than they are at the moment.
But it’s not just that playstyle Sakurai discusses either. No, he also talks about how the limited online capabilities of Super Smash Bros Brawl and the Wii itself severely limited the game. How it meant they couldn’t update or add anything interesting to keep it varied. Here’s his quote in regards to that:
I suppose the fact that we’ve still got no-fee online battles available in a game that was released five years ago is another cause of the problem. It would have been nice if we could have revised the game rules as appropriate, but with the system we had, that wasn’t possible.
So it seems like the next Super Smash Bros game is going to be focused quite a bit on improving the online multiplayer and making it so pro players dominate it less. Maybe they’ll come up with some filters that let you only find opponents who play the game in the same kind of style as you (and hence avoid fans of the more random free for all style ending up playing on Final Destination with items disabled or vice versa)?
It also seems like they have a distinct interest in downloadable content and rule patching. So instead of a single character (*cough* Meta Knight *cough*) being a whole tier above the rest of the cast or gameplay settling down in a certain way due to the meta game, they’ll rebalance the thing to make sure no one particular style of play/character/stage is overly dominant. So sort of like the patches Nintendo released for Mario Kart 7, except with game rebalancing and general rule changing rather than just fixing technical issues.
Additionally, it seems like DLC is being heavily hinted at here. Sure game rules could imply just fixing character attributes and abilities to make them less over/underpowered, but when you think about it, adding new characters/stages/items would certainly spice up the online play a tad. After all, look at Pokemon. They had a massive problem with Psychics being broken to hell and back in the first gen, so they included new types of characters in form of Dark/Steel Pokemon that could counter them and shook up the metagame drastically. Downloadable content means this type of thing is now possible without releasing a whole new title, and hence the next Smash Bros could end up getting additional characters with movesets and abilities designed to directly counter broken characters like Meta Knight.
All in all, Sakurai’s comments give me hope the next Super Smash Bros title might just have more ‘balanced’ online play and end up being fun to play in the long run. What do you think about his ideas and quotes? Think that downloadable content and rules patches might be long overdue for the series now?