What’s more interesting though, are the timing and the content. For one thing, this presentation is being shown literally ONE DAY before Bayonetta is released in North America. So we might well see some sort of crossover with said game, like Bayonetta herself appearing as a DLC character or something. Wouldn’t that be one hell of a marketing campaign?
In Super Smash Bros 4, obviously. The general gist seems to be that your Amiibo characters gain in levels every time they fight, and learn to do things like mimicking opponent fighters and their strategies. Here’s Nintendo’s official ‘guide’ on how the Amiibo system works in Smash Bros:
Your Amiibos are read and turned into ‘figure fighters’ that can battle either with or against you. In other words, if you’ve got an empty character slot on the screen and scan an Amiibo via the NFC touchpoint, it appears in said slot as ‘My [character name]‘.
The more your Amiibos fight, the higher their levels gets. The maximum level one can be is level 50, and each level increase boosts their attack power and defence.
They also pick up strategies from opponents, meaning that their AI learns to adapt to what you or your enemies do to counter them. So as shown, if your opponent blocks with their shield, the Amiibo fighter mimics this and then grabs them to bypass said tactic. It’s kind of like the rumoured ‘learning’ ability AIs were supposed to have in Brawl, except… you know, it actually exists.
You can equip them with the equipment found in game, like you can with custom fighters. They also learn to fight differently based on their raised, becoming attack, defence or speed focused respectively.
As per the official UK trailer for the game, which also gives a November 28th release date for the first wave of Amiibos. Here’s the trailer:
There’s not much in the way of new Smash Bros for Wii U footage, but it does point out that the following Amiibos will be available this year:
Wii Fit Trainer
So yes. Now that Super Smash Bros for Wii U has an official release date, will you be buying it?
Edit: Apparently, the December 5th release date mentioned is merely for the UK and Europe. Japan will be getting this game on December 5th, and it’ll be released in the US on November 21sth 2014 (right in time for Black Friday). We apologise for any confusion the post may have caused earlier.
In a move designed to please fans of Mario Kart DS (and other old school Mario Kart games), Nintendo have announced the B-Dasher will be coming to Mario Kart 8. It’ll be available in one of the DLC packs released later this year.
Here’s a trailer:
So it’s a nice enough new vehicle. But what do I think of the kart? Well to be perfectly honest, I’m not too interested in it. Link and the Villager as characters? Awesome. New tracks? Cooler than cool. But the B-Dasher wasn’t a very good kart back in the Mario Kart DS days, and to be honest, I strongly doubt it’ll turn out to be a very good kart in Mario kart 8 either. Nothing wrong with new karts, it’s just that this one doesn’t seem like one of the better choices.
So it’s a no from me. Maybe I’ll be a bit more enthusiastic if Nintendo reveals the Dry Bomber, Egg 1 or ROB BLS karts are returning as DLC instead…
Ever wanted to blast your way through Hyrule Warriors on Epona, Link’s trusty steed from Ocarina of Time and Twilight Princess? Well, thanks to a recent DLC announcement by Eiji Aonuma, it seems like you’ll be able to do so!
Because as of October 16th, the first DLC pack will be released for the game. And this one will let Link ride Epona as a weapon, even running down enemies on horseback like he did back in the days of Ocarina of Time!
Here’s a picture:
So yeah, who else is up for some Hyrule Warriors horse riding when this DLC pack gets released?
Ever kind of looked at the Wii and DS game libraries and wished Nintendo still had that ‘Seal of Quality’ thing? Or desperately started praying that the flood of crap found on the app store’s of the mobile phone world wouldn’t make it’s way to the 3DS and Wii U? Well, you could just be about to have another breakdown, because this new ‘indie’ title looks to be one of the worst games ever released on a Nintendo system. And trust me, in an age where Torchlight and Fireplacing actually existed… that’s actually saying something.
Just look at Meme Run:
See that low quality piece of flash game like crap? Well… according to the developer… it’s coming to the Wii U eShop.
Which in case you’re wondering, makes Dark Link (in his Twilight Princess incarnation) an alternate costume for Link, and lets you play as Cia, Volga and Wizzro (the main villains of the game) for the first time.
Here are some Tweets from Nintendo UK, showing the DLC in action:
What’s more, they’re actually really well done too, with these promos being trailers made entirely of game footage and them advertising the features in these titles perfectly. Here are the two videos:
So yeah. Actually decent advertisements for Nintendo games, that’s something that’s nice to see! Now let’s hope they actually play them in the form of TV commercials and stuff, rather than just sticking them up on their Youtube channel and hoping people discover the videos by pure random chance…
Because as we all know, this is something that absolutely no one has said yet, right? That in a world filled to the brim with sequels to existing franchises and Call of Duty clones, that originality is becoming rare? Well thank you for stating the obvious!
Here it is in Miyamoto’s own words:
This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.
Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.
Still, even with that said, there are a few things I’d like to mention to Miyamoto. Read them in the full post, after the continue reading link!