Back in the olden days of gaming, videogame and console names followed a few simple rules. If it was a sequel, you’d add a number to the end of the title. If it was a new console, you’d completely change the name to make it clear it was brand new. And if it was on a Nintendo system? Oh you’d better believe they’d be an extra word stuck before or after the title to make it clear that this game was only on this new system. You know, like Super, 64 or Wii. It made things easy to understand and follow.
Recently though, this all seems to have changed. Nintendo’s marketers and developers seem to have gone a bit insane with the confusing names and descriptions, with many of their latest works being named in a way that at best, confuses the hell out of anyone that isn’t already a die hard Nintendo fan…
With Nintendo’s announcement of the New Nintendo 3DS in recent days, much has been said about the possibility of Pokemon Omega Ruby and Alpha Sapphire requiring or benefiting from the new system and its greater technical capabilities. But while that possibility can pretty much be entirely ruled out due to simple common sense (the games have already been advertised for both 3DS amd 2DS, with the latter not getting a ‘new’ counterpart), is it possible that Pokemon Z might be a New Nintendo 3DS exclusive instead?
And by ‘Nintendo takes part’, I don’t just mean Reggie either. Oh sure, he took part (and spectacularly to boot), but pretty much every major figure at Nintendo of America is also shown taking the challenge too. So if you want to see Reggie Fils-Aime, Scott Moffit and just about everyone else in charge at Nintendo of America get drenched, watch the video below!
Makes me wonder who in the gaming industry hasn’t done this yet. Microsoft has. Rare has. Suda51 has. All we need are Sony’s lead executives and Shigeru Miyamoto, and that should be about everyone!
What do you think of Nintendo of America’s Ice Bucket Challenge video?
So earlier today, the New Nintendo 3DS was revealed by Nintendo. With new features, a new and updated design and slightly better processors, it was quite a surprise to just about everyone, especially with a Xenoblade Chronicles port being announced alongside it.
But while some people are complaining that Nintendo is potentially fracturing their userbase, or that the new system is somehow some bad idea due to it having more features, I think it’d best to remind everyone that something just like this has actually happened before.
Namely, with the Game Boy Color. The situation with that system is pretty much a perfect point by point copy of the situation we’re seeing today with the New Nintendo 3DS. Here’s why…
1. Both systems added major new features
So while the New Nintendo 3DS has an added second analogue stick and Amiibo functionality, the Game Boy Color added its own new features too. Like the IR port thing you could find on top of the system, the one used in Pokemon Gold/Silver/Crystal’s Mystery Gift feature:
It was also used in a couple of other games (like the Pokemon Trading Game Game and its sequel, available for the same system) too.
2. Both systems had exclusive games not playable on the older version of the console
Another similarity here, is the availability of exclusive games only playable on the later system. Think only being able to play Xenoblade Chronicles on a New Nintendo 3DS is annoying? Well, good job you weren’t buying games in the Game Boy era then, since near enough every major game of the time was Game Boy Color exclusive! Like Wario Land 3…
Or Pokemon Crystal…
Or the Zelda Oracle games…
Or heck, just about every major game released from 1998 onwards. Had an old school Game Boy only capable of displaying monochrome graphics? You were pretty much up a creek without a paddle, since Nintendo weren’t making games for you any more. And even the games you could still play (like Pokemon Gold and Silver and Wario Land II) were designed to be just plain better on a Game Boy Color, so you were getting the worse versions all the way.
Ouch. We always knew Nintendo weren’t doing as well as they used to be, but to lay off 320 people? That’s a pretty serious sign that times are hard at the company, especially given their kind tendency to avoid getting rid of staff whenever possible. Here’s the official company announcement about the staff changes:
As previously communicated in June 2014, approximately 130 permanent employees will be released by Nintendo of Europe (Germany) at the end of August 2014 as part of a set of measures to better enable the European business to adapt to the rapidly changing business environment.
As a separate measure, Nintendo of Europe is reorganizing its European Localization Development (ELD) department, where it currently uses a number of temporary agency workers in translation and testing activities, in order to increase flexibility and cost-efficiency in the long-term. It is intended that there will be an increase in outsourcing future translation and test activities to third-party companies on an as-needed basis, and very sadly this has meant having ended the contracts of 190 temporary agency workers, who were formally notified of this decision in June 2014.
Either way, the ex employees included around 130 full time Nintendo of Europe staff and an additional 190 from the Germany based localisation department. And while it’s always going to be sad news to see people lose their jobs in this precarious economic climate, I have to admit it was almost inevitable. Nintendo of Europe just weren’t selling Nintendo’s games and systems to enough people, and their marketing just wasn’t doing anything positive for Nintendo’s reputation across the continent. So they were going to be in this situation regardless of what happened (even if it was always going to be hard on the unfortunate staff working there).
We hope these people can find new jobs soon, and that Nintendo of Europe won’t have to get rid of any more people.
As you may or may not remember, Argonaut Software (makers of the Star Fox games on the original SNES), made some 3D platformers for the Playstation 1 and 2 called Croc and Croc: Legend of the Gobbos.
More interestingly, at one time, these games were intended to be Yoshi titles. Yes really, Argonaut brought the idea behind the games to Nintendo in anticipation of getting to make a 3D Yoshi game for the Nintendo 64, only retooling the titles into the Croc series when Nintendo turned them down.
But should the Croc series have stayed as Yoshi games? I think so, and if you want to find out why, keep reading…
Ever wanted an old school style Game Boy that could play games from various old Nintendo consoles? Somehow manage to either own or have access to a 3D printer? Well if so, check out this neat tutorial video, where the instructors have managed to make their own Game Boy consoles with just a few Raspberry Pis and some other homebrew style equipment:
Either way, it’s pretty impressive. Possibly worrying for Nintendo too, since they now have to worry about people ‘pirating’ the console hardware as well as the games you run on it.
And in case you’re wondering while I’m bothering to cover a Pokemon anime movie and its release in the region, just get a load of this. How long do you think it’s been since the film was released anywhere else on the planet?
Come on, guess. Because if you think the delay between our favourite games getting released in Japan and them being released in other regions is kind of long, this takes the cake.
Give up? Okay then. This movie was released in almost all regions bar Korea in…
More precisely, the fact there is none. If you’re making fan games (based on any series), ROM hacks (based on any game) or mods in general (based on any game or series), you pretty much legally cannot make a single penny off any of it.
It’s a pretty well known fact that the Zelda fanbase is often known to disagree about just about anything in the series, with people arguing all the time about whether this game was better than that one, whether cel shaded graphics or realistic graphics were better or whether the games were better when puzzles consisted of walking through mazes and pushing single blocks. But just a few days ago, the good people at Zelda Informer released a survey for the Zelda fanbase, to see exactly what fans wanted. And surprisingly, the results aren’t all what you’d expect…
First of all, let’s start with the obvious. I’m not going to repost the data here, because I think Zelda Informer deserves the readers more. After all, they held the survey, it’s only right the full information is kept exclusively on their website. So if you want to see all the results, click the link below:
But with that out of the way, here are a few interesting things they found in the results…
1. People do not hate the Wind Waker’s art style
Yeah, I know. It’s almost become a meme that the game’s art style annoyed a lot of Zelda fans and garnered it the akward nickname of ‘Celda’ in the process. But guess what? According to the data, the amount of people who actually hate the art style in the game is…
2% of the fanbase
No, I’m not kidding. Look at the data for yourself. It also interestingly has the amount of people who dislike the Twilight Princess and Skyward Sword art styles as equally low, with about 1% hating Skyward Sword’s art style and less than 1% hating Twilight Princess’s. Looks like the haters really are just a tiny percentage of the population after all, a vocal minority who assume more people agree them than actually do so.