All in all, Majora’s Mask replicas are not particularly rare. But while you can easily find a lot of real life replicas based on the titular mask due to how iconic it is, the other masks in the game don’t quite get as much love in the hobbyist scene.
This Kickstarter on the other hand, looks to be different. Instead of just remaking Majora’s Mask, and maybe a few more ‘popular’ ones like the Fierce Deity Mask and transformation masks, Frida Paredes actually plans to remake every single mask in the game. Yep, all 31 of them. So if you’re interested in trying a real life Postman’s Hat, or wearing the remains of the bosses on your face for whatever reason (was that even possible in the actual game?), or even just trying to creep people out with the Garo Mask, this is your chance.
I’ll just warn you though; this could be expensive. After all, you know how much you’d need to donate for all 31 masks? Over 3000 dollars. Still, here’s the Kickstarter link for anyone who’s interested:
As any Nintendo fan with access to the eShop knows, the Virtual Console on the 3DS and Wii U is filled with games from all kinds of different systems. You’ve got games from the NES, SNES and Nintendo 64. Handheld titles for the Game Boy and Game Boy Advance. Heck, you’ve even got games for what used to be rival systems, like the Sega Genesis or the TurboGFX-16!
But one group of games hasn’t ever appeared on the Virtual Console, or any other console based digital download service for that matter. And that group of games, is that of classic PC games. Games from both the DOS era and earlier computer based systems like the ZX Spectrum.
The first group, is an interesting one. You see, while a lot of people were growing up with consoles like the SNES and Genesis/Mega Drive (especially in the US), European gamers and various others had their own interesting games in the form of PC exclusives. These included ID Software’s Commander Keen series, a series of Mario inspired platformers that actually started out as an attempt to make a computer port of Super Mario Bros 3:
And Jazz Jackrabbit, a series of 2D Sonic style games that were extremely impressive in terms of technical capabilities, even for the time:
These franchises, along with many other PC only platformers and games of the day (other notable examples including Speedy Eggbert, etc) were never released on consoles. So just about everyone who enjoyed Mario, Sonic, Mega Man or various other console only franchises, never got to play them. Perhaps the Wii U could finally change this, with the game’s being available for Nintendo fans just as they were for old school PC gamers. After all, they definitely seem like the type of games that fans of NES and SNES era platformers would enjoy playing, right?
The other type of old school computer games that should be available on VC, are not DOS or early Windows PC games. Instead, they’re titles for old British systems like the ZX Spectrum or BBC Micro or Amstrad computers. These include some of the very first games made by Rare, then called Ultimate Play the Game. Like Knight Lore and Sabre Wulf:
And these aren’t the only games either. Dr Ashens and Guru Larry on Youtube have made tons of videos showing these old school UK only games on systems like the Spectrum. For example…
And so while many of the games they mention are the less impressive ones (because they’re internet comedians, and poorly done games make funnier videos), they do remind us how many games were released for these systems way before Nintendo struck it big with the likes of Super Mario Bros. Seriously, the wiki page for the Spectrum says about 25,000 games were released for the console. And even with Sturgeon’s Law in full force (and about 1% of that total being good games), that still leaves hundreds or thousands of titles that could be seen as great classics if they were finally released on a modern console with an audience outside of the UK.
So let’s try and get some of these titles rereleased on the 3DS and Wii U Virtual Console, so that the a whole new generation of gamers (plus anyone who’s only played Nintendo titles in general) can experience such gems for themselves.
As you may have noticed in recent days, something awful has been happening in gaming. Attack articles on gamers have gone up, Twitter and other social networks have turned into battlegrounds over videogames and political beliefs, and there have been many, many calls for journalists at sites like Kotaku to resign for the good of the medium.
This is all down, to what some people are calling ‘Gamergate’. A crisis best described as a sort of civil war between gaming media and the gamers themselves, it’s caused utter chaos online, with gaming and non gaming websites everyone going into utter collapse due the events.
And so, in the name of fairness and honesty, here are my thoughts on Gamergate, the events behind it and the future of gaming journalism in general. Just be warned, we side with the gamers…
Above: Us at Nintendo 3DS Daily and Community go against the corrupt gaming journalists.
Throughout Mario’s history, quite a few interesting games have been announced and cancelled over the years. Whether that’s the overly ambitious Super Mario 64 2, the interesting series of tech demos that was Princess Peach’s Castle for the Nintendo Gamecube or the volleyball esque Super Mario Spikers that Next Level Games were one time working on, there have been some rather great ideas that just never worked out. And as this article on Unseen 64 mentions, one of those was a game called Mario Takes America.
So what was Mario Takes America? Well, from what Unseen64 are saying, it was meant to be a game where Mario travelled across the real world USA and visited various famous locations in that style. And it was apparently both a fairly typical platformer and an educational game, making it almost like an interesting hybrid of Mario’s Wacky Worlds (another cancelled Mario game for the system) and Mario Is Missing.
Locations would have included such places as Louisiana Bayous,Niagara Falls and even Fort Knox, with the latter being also sort of like a reference to Goldfinger. In other words, an interesting series of places to visit, especially for a Mario title.
As for the graphics… well, the article suggests that it was going to mix real world photographs (for the backgrounds) with more cartoony characters and sprites. They have mockups over there, but personally, I’m thinking it sounds a bit closer to Mushroom Kingdom Fusion’s Alternate Earth than anything else. You know, that world in the game where Mario and co visited places like Yellowstone National Park and the Grand Canyon:
Except more educational and much, much simpler looking, given that this was a CD-i we’re talking about.
So if you want to know more about this interesting game (which apparently even had stuff like first person on rails levels and flight based stages), go ahead and read the original article at Unseen64.com. It’s a pretty cool read, and it sounds like a game that would have at least been… different had it ever been released.
Well, this is an interesting new project! It’s only in alpha stage so far, but even then, it’s a 3D Luigi’s Mansion sequel for the PC! And what’s even more interesting is this; it’s designed to be a recreation of the beta version of the original Gamecube game.
So things like the old ‘fear’ meter, the beta ghosts, the area designs from old trailers… they’re all planned to be in there! So if you want to see more of this interesting (and very impressive looking) project (made by fan developer starscratcher from Mario Fan Games Galaxy and Luigi’s Bigger Mansion), click the link below and keep reading! (more…)
Back in the olden days of gaming, videogame and console names followed a few simple rules. If it was a sequel, you’d add a number to the end of the title. If it was a new console, you’d completely change the name to make it clear it was brand new. And if it was on a Nintendo system? Oh you’d better believe they’d be an extra word stuck before or after the title to make it clear that this game was only on this new system. You know, like Super, 64 or Wii. It made things easy to understand and follow.
Recently though, this all seems to have changed. Nintendo’s marketers and developers seem to have gone a bit insane with the confusing names and descriptions, with many of their latest works being named in a way that at best, confuses the hell out of anyone that isn’t already a die hard Nintendo fan…
With Nintendo’s announcement of the New Nintendo 3DS in recent days, much has been said about the possibility of Pokemon Omega Ruby and Alpha Sapphire requiring or benefiting from the new system and its greater technical capabilities. But while that possibility can pretty much be entirely ruled out due to simple common sense (the games have already been advertised for both 3DS amd 2DS, with the latter not getting a ‘new’ counterpart), is it possible that Pokemon Z might be a New Nintendo 3DS exclusive instead?
And by ‘Nintendo takes part’, I don’t just mean Reggie either. Oh sure, he took part (and spectacularly to boot), but pretty much every major figure at Nintendo of America is also shown taking the challenge too. So if you want to see Reggie Fils-Aime, Scott Moffit and just about everyone else in charge at Nintendo of America get drenched, watch the video below!
Makes me wonder who in the gaming industry hasn’t done this yet. Microsoft has. Rare has. Suda51 has. All we need are Sony’s lead executives and Shigeru Miyamoto, and that should be about everyone!
What do you think of Nintendo of America’s Ice Bucket Challenge video?
So earlier today, the New Nintendo 3DS was revealed by Nintendo. With new features, a new and updated design and slightly better processors, it was quite a surprise to just about everyone, especially with a Xenoblade Chronicles port being announced alongside it.
But while some people are complaining that Nintendo is potentially fracturing their userbase, or that the new system is somehow some bad idea due to it having more features, I think it’d best to remind everyone that something just like this has actually happened before.
Namely, with the Game Boy Color. The situation with that system is pretty much a perfect point by point copy of the situation we’re seeing today with the New Nintendo 3DS. Here’s why…
1. Both systems added major new features
So while the New Nintendo 3DS has an added second analogue stick and Amiibo functionality, the Game Boy Color added its own new features too. Like the IR port thing you could find on top of the system, the one used in Pokemon Gold/Silver/Crystal’s Mystery Gift feature:
It was also used in a couple of other games (like the Pokemon Trading Game Game and its sequel, available for the same system) too.
2. Both systems had exclusive games not playable on the older version of the console
Another similarity here, is the availability of exclusive games only playable on the later system. Think only being able to play Xenoblade Chronicles on a New Nintendo 3DS is annoying? Well, good job you weren’t buying games in the Game Boy era then, since near enough every major game of the time was Game Boy Color exclusive! Like Wario Land 3…
Or Pokemon Crystal…
Or the Zelda Oracle games…
Or heck, just about every major game released from 1998 onwards. Had an old school Game Boy only capable of displaying monochrome graphics? You were pretty much up a creek without a paddle, since Nintendo weren’t making games for you any more. And even the games you could still play (like Pokemon Gold and Silver and Wario Land II) were designed to be just plain better on a Game Boy Color, so you were getting the worse versions all the way.
Ouch. We always knew Nintendo weren’t doing as well as they used to be, but to lay off 320 people? That’s a pretty serious sign that times are hard at the company, especially given their kind tendency to avoid getting rid of staff whenever possible. Here’s the official company announcement about the staff changes:
As previously communicated in June 2014, approximately 130 permanent employees will be released by Nintendo of Europe (Germany) at the end of August 2014 as part of a set of measures to better enable the European business to adapt to the rapidly changing business environment.
As a separate measure, Nintendo of Europe is reorganizing its European Localization Development (ELD) department, where it currently uses a number of temporary agency workers in translation and testing activities, in order to increase flexibility and cost-efficiency in the long-term. It is intended that there will be an increase in outsourcing future translation and test activities to third-party companies on an as-needed basis, and very sadly this has meant having ended the contracts of 190 temporary agency workers, who were formally notified of this decision in June 2014.
Either way, the ex employees included around 130 full time Nintendo of Europe staff and an additional 190 from the Germany based localisation department. And while it’s always going to be sad news to see people lose their jobs in this precarious economic climate, I have to admit it was almost inevitable. Nintendo of Europe just weren’t selling Nintendo’s games and systems to enough people, and their marketing just wasn’t doing anything positive for Nintendo’s reputation across the continent. So they were going to be in this situation regardless of what happened (even if it was always going to be hard on the unfortunate staff working there).
We hope these people can find new jobs soon, and that Nintendo of Europe won’t have to get rid of any more people.