Hmm, this sounds interesting. Yep, apparently Nintendo’s been told by the US trademark office or whatever that if they don’t use the Eternal Darkness trademark for something within the next three years, they’ll lose it entirely due to their lack of activity relating to the name.
In Mario & Luigi Dream Team, there’s a certain part in the game where you have to get through some fairly annoying ring puzzles by bouncing around in ball form and not landing on the same space twice. I even mentioned it in my ‘best and worst parts of Mario & Luigi Dream Team article':
But while I struggled with them when playing the game the first time, I’ve now done a bit research and written down the answers to many of the puzzles instead. So if you’re having trouble with a certain puzzle (or ten) in Somnom Woods, here’s a nice page of solutions that should help you out:
It’s mostly based on watching different videos and writing down the solutions people took to solve them when they played, but it’s the first ever guide I can find that actually answers how to get past these damn things.
Hopefully this helps anyone who’s having trouble with the ring puzzles in Mario & Luigi Dream Team, and stops them spending any more hours stuck on this ridiculous game mechanic.
In Luigi’s Mansion Dark Moon, there are five secret missions in the game. Unlocked by capturing all the Boos in each of the game’s mansions, these missions have you run around an already completed mansion capturing a ‘random’ set of ghosts as far as possible. They’re basically ghost busting time trials.
But unbeknown to many FAQ/guide writers, these missions have a lot things going on than they imagine. So here’s a guide to the secret missions in Luigi’s Mansion Dark Moon, including things like what ghosts will spawn in every room, how the mission works and various other things of note. Enjoy!
Basic Mission Info
Each of these secret missions is basically a time trial run. You revisit each mansion, clear ‘random’ ghosts out of each room and get ranked based on how quickly you do it.
After clearing the first room of ghosts, two more rooms get filled with them. Then after clearing those, another three end up with ghosts in. You’ll notice this since the music speeds up at each of these points.
Here are some answers to some basic questions you may have about the secret missions in Luigi’s Mansion Dark Moon.
Why does each room have three ghost lists?
Because each room has three possible sets of ghosts that may appear in it, and there’s no possible way to tell which set will show up.
So you can’t tell which set of ghosts will appear?
Nope. It’s not based on mission ‘phase’, I’ve had the exact same ghost combos show up at the start of the mission as at the end of it. It’s also not based on how many times you’ve cleared out a room, since I’ve had instances where I’ve revisited a room and had the same few ghosts reappear.
The three sets of ghosts aren’t equally common either, one or two seem to appear about 90% of the time whereas the other set is only encountered once in a blue moon.
Do all the ghosts appear at once?
No. For whatever reason, it’s random what order the ghosts appear in when it comes to room enemy combinations. So for one mission attempt you may have a Slammer and a Greenie appear instantly when you enter the room, and for another one the same Slammer and Greenie may only appear after some of the other ghosts are defeated. I’m not sure how the game chooses the order to spawn the different ghosts in.
Are the rooms picked randomly chosen?
Not quite. From what I can tell, the game tends to pick rooms that you can travel between fairly easily/quickly, as if some algorithm is working out which rooms can be visited/cleared by a normal player in the four/five/six-minute time limit.
However, the room order will always vary every time you play the mission, including if you choose to restart mid level.
How come not all rooms are listed?
Because not all rooms get infested with ghosts. In fact, these rooms never have ghosts in:
Pretty much any area in the ruins in general
Any area in the right side of the mansion, such as the Service Elevator
Front Entrance/Chalet Approach
Far side of High Wires (near side can have ghosts)
Absolute any area found in mission 1 (Bottom of Well, Cliffside, Guard Corridor, Ceremonial Chamber, Haunted Catacombs, Underground Lab, Dungeon Cells)
Any Gallery room
Grand East/Grand West
Outside of Nautical Exhibit
Note that both upstairs corridors can and often will have ghosts in.
Does the time limit ever run out?
No. Besides, the time ticks up not down, it’s recording your fastest time overall.
Can I go wherever I want in these missions?
Yes. In fact, the other major benefit of playing these missions is that you can explore the whole mansion without having to worry about the obstacles or puzzles, meaning it’s the perfect time to find any missing gems you may have to collect.
It’s also the only time in the game in which you can explore the east side of the Old Clockworks as well as the rest of the building without leaving the mission.
Here are all the ghosts found in each room of each Secret Mission. They’re not technically random like some people online think, but there are an awful lot of factors that go into deciding what set of ghosts you get in each level set up.
Also, I will be adding to these lists as I record what ghosts appear. This is because some ghost combos seem to be much, much more common in these missions than others, and I tend to end up facing the same one or two enemy combos per room most of the time. So this isn’t quite a full list (it won’t be complete until I’ve recorded all three possible sets of ghosts for each room), but it should help some people know what’s ahead. And it’s trivia I guess.
So let’s begin.
Gloomy Manor – Gradual Infiltration
1 Greenie, 1 Greenie with Armour, 1 Hider
2 Greenies, 1 Greenie with Armour
1 Greenie, 1 Poltergeist/Boffin
Trivia: This is a rare occurrence of a Poltergeist/Boffin as a normal enemy rather than a mini boss.
1 Slammer, 1 Greenie with sunglasses, 1 Greenie
2 Slammers, 2 Greenies with sunglasses
2 Greenies, 1 Greenie with sunglasses, 1 Slammer
1 Greenie with Armour, 3 Greenies
2 Slammers, 2 Greenies with sunglasses, 1 Greenie
1 Greenie with sunglasses, 1 Slammer, 1 Greenie
1 Greenie with sunglasses, 2 Greenies, 1 Slammer
1 Slammer, 1 Greenie, 1 Hider
2 Greenies, 1 Hider
1 Slammer, 1 Greenie, 1 Hider
2 Hiders, 1 Slammer
2 Slammers, 1 Greenie
4 Greenies, 1 Slammer
1 Greenie, 1 Greenie with sunglasses, 1 Slammer
2 Slammers, 2 Greenies
1 Slammer, 3 Greenies
Take more than 5 minutes:
That’ll do Luigi! You weren’t exactly quick about it, but you caught ‘em all. Anyhoo, let’s bring you back!
Take less than 5 minutes:
Excellent, Luigi! You got the lot of ‘em! Nice and quick, too! The very definition of post-haste! Heh heh… Let’s bring you back!
Haunted Towers – Hostile Intrusion
2 Greenies with shovels, 1 slammer
1 Creeper, 1 Greenie with shovel, 2 Greenies
1 Creeper, 1 Greenie with shovel, 1 Greenie
1 Gobber, 1 Sneaker, 1 Greenie with Shovel
1 Gobber, 1 Creeper, 1 Greenie with shovel
Trivia: You can completely cheese the battle with this Gobber by attacking it from behind the wall to the left. This is because Gobbers cannot shoot projectiles through walls or solid objects.
2 Slammers, 1 Greenie with shovel
1 Slammer, 2 Greenies
1 Gobber, 1 Slammer, 2 Greenies
1 Gobber, 1 Greenie
1 Gobber, 1 Greenie with shovel
2 Creepers, 1 Hider
2 Hiders, 1 Creeper
1 Greenie, 1 Gobber
1 Gobber, 1 Creeper
1 Greenie, 1 Greenie with shovel, 1 Creeper
Take less than 4 minutes:
Attaboy, Luigi! That’s the last of ‘em. You really caught those ghosts quick! The Parascope could hardly keep up! You ready to come on back? Hold on.
Take more than 4 minutes:
That’s the last of ‘em, Luigi! Hopefully you did it fast enough so we don’t get another event like this anytime soon. Come on back now.
Old Clockworks – Outlandish Interruption
3 Greenies, 1 Greenie with hammer and shield, 1 Sneaker
1 Greenie, 1 Greenie with hammer and shield, 1 Slammer
1 Greenie with shovel, 1 Greenie with welding mask, 1 Slammer, 1 Greenie
1 Greenie with shovel, 1 Sneaker, 1 Slammer
Clock Tower Gate
2 Greenies, 1 Mummy
2 Greenies, 1 Hider, 1 Greenie wearing glasses and fake nose, 1 Greenie with shield and hammer
1 Slammer, 1 Greenie with shield and hammer, 1 Greenie wearing glasses fake nose
4 Greenies, 2 Slammers
1 Greenie, 3 Slammers
2 Slammers, 1 Greenie with hammer and shield, 1 Sneaker
1 Poltergeist, 1 Slammer
1 Poltergeist, 1 Greenie
Trivia: It seems all rooms with Poltergeist mini bosses have you face a normal Poltergeist/Boffin instead. This one replaces the Ancient Poltergeist/Boffin Elder from the main story.
1 Hider, 2 Greenies with sunglasses
2 Greenies with sunglasses, 2 Greenies, 1 Hider
2 Hiders, 1 Sneaker
2 Tornado Greenies, 1 Mummy
Trivia: This is the only room in which a Mummy MIGHT appear as an enemy, but in which its appearance isn’t certain.
Took more than 5 minutes:
That’ll do, Luigi! I think that was the last one! Come on back now.
Took less than 5 minutes:
Great work, Luigi! You sent those ghosts packing, and very quickly, I should add! Let’s bring you back now.
Secret Mine – Severe Infestation
2 hockey Greenies, 3 Greenies
1 Strong Slammer, 2 hockey Greenies, 1 Greenie
1 hockey Greenie, 1 helmet Greenie, 1 Strong Greenie
1 Greenie with crystal, 1 helmet Greenie, 1 hockey Greenie
1 Greenie with crystal, 1 Greenie, 1 Strong Greenie
1 Greenie with crystal, 1 Greenie, 1 helmet Greenie
Under the Ice
1 Strong Slammer, 1 Greenie with crystal, 1 Greenie
1 Slammer, 2 Greenied with crystals
1 Slammer, 1 Strong Sneaker, 1 Greenie
1 Strong Sneaker, 2 Greenies
1 Greenie with helmet, 1 hockey Greenie, 1 Hider
1 Strong Sneaker, 2 Greenies
1 Strong Sneaker, 1 Sneaker, 1 Greenie
1 Strong Sneaker, 1 Strong Greenie, 1 Greenie
1 Strong Slammer, 1 Strong Greenie, 1 Greenie
Took more than 6 minutes:
All right, Luigi. You got ‘em all. I could have done it a bit quicker myself, but at least you got the job done. Besides, I’m too old for this ghost-catching tomfoolery. Anyhoo, let’s bring you back.
Took under 6 minutes:
Whoa there, Luigi! You’re one lean, green, ghost-catching machine! Nice work. Sit tight and I’ll bring you back.
Treacherous Mansion – Terrifying Invasion
2 Sneakers, 1 Strong Greenie with spear
1 Sneaker, 1 Strong Greenie with spear, 1 Greenie
1 Slammer, 2 Sneakers, 1 Strong Greenie with spear
Dark Ages Exhibit
2 Strong Greenies with swords and shields, 1 Strong Slammer, 1 Sneaker
1 Strong Slammer, 1 Strong Greenie with sword and shield, 1 Slammer
1 Strong Sneaker, 2 Strong Greenies with swords and shields, 1 Greenie
2 Mummies, 1 Slammer, 1 Greenie
2 Mummies, 1 Slammer
1 Mummy, 1 Sneaker, 1 Slammer
Ice Age Exhibit
1 Greenie, 3 Greenies with diving helmets, 1 Sneaker
2 Greenies, 1 Greenie with diving helmet, 1 Sneaker
2 Greenies with diving helmets, 1 Sneaker
1 Strong Slammer, 1 Greenie, 1 Greenie with diving helmet
2 Hiders, 1 Strong Greenie with sunglasses, 1 Sneaker
1 Strong Slammer, 1 Strong Sneaker, 1 Greenie
1 Slammer, 2 Sneakers, 1 Strong Greenie
Trivia: This is the only room in the game which has no ‘real’ enemies (bar a Gold Greenie) in the main story but which still ends up infested with ghosts in the secret mission.
1 Strong Gobber
1 Strong Gobber, 1 Greenie
2 Mummies, 2 Greenies
Trivia: This is the only place you can find Mummies as enemies which doesn’t have sand and isn’t located on the ground floor.
2 Sneakers, 1 Strong Sneaker, 1 Greenie
Took more than 6 minutes:
Nice work, Luigi. You sure took your sweet time, but you’ve prevented a major catastrophe. Sit tight — I’m firing up the Pixeshifter.
Took less than 6 minutes
Amazing, Luigi! Simply amazing! You’re the finest ghost hunter I’ve ever laid eyes on! They didn’t even know what hit ‘em! Sit tight – I’m firing up the Pixelshifter.
And that’s my Luigi’s Mansion Dark Moon secret mission guide so far. It’s not 100% complete (I’m still missing quite a few rooms and ghost combinations), but it’s by far and large the most detailed walkthrough of its sort online in that it actually gives information about what enemies you’ll face rather than just saying it’s random.
In Luigi’s Mansion 2/Luigi’s Mansion Dark Moon, each mansion has a set of gems you can find and collect. These are colour coded to fit the mansion and unlock various rewards, but they’re not easy to hunt down. So here are all the locations you can find the gems in as well as their rewards.
Here’s where you can find the gems, as sorted by mansion.
[table id=17 /]
[table id=18 /]
[table id=19 /]
[table id=20 /]
[table id=21 /]
Unlockables from collecting Gems
Collecting all the gems in a mansion will get you a statue of Luigi that you can view in the Vault. These statues have the gems embedded in the statue base and gradually get happier and happier as you progress (hence the one in Gloomy Manor shows a terrified Luigi and the one in Treacherous Mansion shows a happy one). Here are all the statues:
Additionally, getting the gems fills up part of the vault. Once the entire thing is full (including all ghosts, ScareScraper ghosts, upgrades and gems), you get another E Gadd medal on the file select screen and next to your name online.
Hopefully this gem guide helped you find any gems you were missing and fill out the vault in Luigi’s Mansion 2/Luigi’s Mansion Dark Moon. If you need any more specific advice, either ask on the Nintendo 3DS Community forums (see http://nintendo3dscommunity.com to find them) or comment below, I’ll then post a screenshot/video showing where any missing gems are.
In Luigi’s Mansion 2/Luigi’s Mansion Dark Moon, each mission gives you a rank from 1-3 stars at the end of the level, with 3 stars being the best you can get. But getting these ranks isn’t always easy, and the requirements are never told to you in game or in the instruction manual. So here’s my guide to getting three star ranks in Luigi’s Mansion Dark Moon so that hopefully everyone else can get them as well.
The Criteria for a 3 Star Mission Rank
As far as criteria go, there are theoretically three. Namely:
The amount of gold (bills, coins and bars) collected in a level
How quickly you beat the mission
How much health you lose (the less health lost the better)
But these aren’t equal. No, in 99% of cases, the amount of gold is the most important thing in determining what rank you end up with at the end of the level. Heck, in a lot of cases, there’s basically a minimum threshold in amount of money you need to get a 3 star rank, with anything below this immediately disqualifying you from it.
Of course, this is slightly less the case in boss battles where gold is severely limited, so in those cases it seems like time is the most important factor and not wasting any by missing attacks or aimlessly wandering around is your key to a good rank at the end of the mission. Still, keep in mind that the amount of gold gotten in a mission is usually the most important thing to consider.
Tips for getting a 3 Star Rank
In a normal mission, get as much money as you possibly can. Really, the money is far more important than the time taken in terms of ranking critieria, and it’s even a tad more important than not getting hit by enemies. So if you ever have the choice between ‘quickly finishing the level’ and ‘padding out your wallet’, always choose the latter.
To aid in this, you will need to find at least 50%-80% of Gold Greenies (gold ghost enemies that drop a ton of money on death) in the mission wherever possible. So if you’re getting a two star rank in a mission over and over, there’s a 99% chance you’re missing a Gold Greenie somewhere along the line and that’s causing you to just miss the minimum money threshold. Some Gold Greenies you may be missing are the following:
The one hidden underneath the bear rug in the first mission of the Secret Mine. Pull on the bear’s tail with the Poltergust while in the Chalet to make it appear.
The hockey greenies in the same mission. Find the hockey puck near the Fishing hut door and shoot it into the goal to make them both appear.
The Gold Greenie found in the Deep Hall (room before the Crystal Quarry in the Secret Mine). Look into the hole in the wall to the left to make both him and a Sneaker appear.
The one in the dresser in the Treacherous Mansion Grand West (hallway connecting the Dark Ages Exhibit with the Ice Age one). Shine the Dark Light to the left to make a dresser appear, then open it to find a Gold Greenie.
Above: These ghosts are probably why you don’t have three stars in D-1 Cold Case. Thanks Pheonixmaster1 for the screenshot
Those are some of the commonly missed ones that might just be the reason you don’t have a three star rank on these missions yet.
Gold Bats, Spiders, Mice and Beetles also exist and always drop a gold bar upon being defeated with the Strobulb. So defeat as many of these as possible, although they’re very much not required for a three star ranking.
Also, get the gold dog bones in each mission. These will not only revive you upon death, but also give you a nice extra 200 gold at the end of the level if you don’t end up using them before then. They appear in the first object you check after getting 200 gold in a level, so once you’ve passed that threshold, check the nearest object you can find.
Above: Get any Gold Bones you can find.
In Polterpup missions on the other hand, you need to be pretty fast in general. Don’t stray too far from the main route, try not to wander around aimlessly and follow a walkthrough if necessary, since time seems to be much more important here than it is elsewhere.
Finally, for boss battles, it’s usually a matter of finishing quickly with minimal mistakes. So don’t miss too many shots in the Shrewd/Scornful Possessor (ice) battle, don’t get stuck and hit by King Boo in the final battle chase scenes and generally don’t screw up in the others. You’re near enough guaranteed to have three stars on the battle with the staircase though, 90% of players end up doing well enough on the first try due to the low boss difficulty, and messing up on the stairs doesn’t hurt your rank too much.
How do you know this?
I did a few tests a while back to verify what causes you to get a three star ranking. First I speedran the entire level with a walkthrough and got a record quick time with no health lost. The result? Two stars. Then I collected as much money as possible, got hit a few times and took much longer, with the end resulting being a nice neat three star rank.
Seems like pretty good evidence that money is the main contributing factor here.
Some Personal Records
These are from missions I have a three star ranking on. Hopefully this gives people some rough idea of what amount of money is recommended for each mission.
D-1 Cold Case
Least health lost: 5
Most treasure collected: 1614
D-2 Hit Rock Bottom
Fastest clear time: 00:09:29
Least health lost: 5
Most treasure collected: 1147
E-1 Front Door Key
Fastest clear time: 00:05:16
Least health lost: 0
Most treasure collected: 1738
E-2 Double Trouble
Fastest clear time: 00:21:56
Least health lost: 60
Most treasure collected: 2356
E-5 Paranormal Chaos
Fastest clear time: 00:11:12
Least health lost: 80
Most treasure collected: 2803
I know these records are from fairly late in the game, but I thought these would be the most useful ones to post in this article. Why? Because these were some of the missions I was having most trouble getting three stars on due to money collected, so hopefully people can compare their records and figure out whether they’re missing anything.
The Reward for getting Three Stars
For getting three stars in all missions, you get another E Gadd medal on the file select screen and next to your name online. In case you were wondering, the first one is gained from beating the final battle and the last is for filling up the Vault entirely (including all ScareScraper specific bosses).
I don’t personally have this medal yet (still need to get three stars on the Shrewd/Scornful Possessor, Big Boo and final boss). Hopefully this shouldn’t take me too long, since I’ve only got three missions and one ScareScraper boss left before I’ve completed everything in the game.
Either way, there’s my guide to getting three stars in Luigi’s Mansion Dark Moon. I hope it helped some people, I know it’s not easy to find the real requirements for getting high ranks online.
And if you have any questions about the guide, just ask them in the comments section below!
Yes, you read that right, we’re now hiring writers and other staff members here at Nintendo 3DS Daily. So do you want to be a part of this website and write articles for us on a regular basis? Maybe take over and run the official Twitter and Youtube accounts for the site and make the site even more popular across social media?
If so, apply to be a staff member at Nintendo 3DS Daily today with the below link:
There are a few obvious requirements, like being able to write in decent English and being enough of a Nintendo fan that you can manage to write about their games and other products on at least a weekly basis, but I’m sure most people can manage that, right?
So if you’re a die hard Nintendo fan wanting to contribute to an up and coming Nintendo news site like this one, go ahead and apply to be staff today! You likely won’t regret it!
Apologies for the lack of recent posts here, it seems like the last day or two of content has been lost after the site’s database was corrupted and the site was restored from backups. Still, it’s not all bad news. At least the site isn’t completely down and unavailable any more.
Nintendo 3DS Daily will start updating again in a few hours. Maybe then I can post a few articles I had saved but didn’t get round to posting yet. Or my piece about the best Nintendo remakes in history.
Having trouble getting Gold Mushrooms in Coin Rush? Well keep reading, since I’ve found a good 30 or so different locations where you can find them in the various levels of New Super Mario Bros 2. Here’s a few helpful New Super Mario Bros 2 Gold Mushroom locations, complete with pictures.
Collect all eight red coins generated from a red coin ring. You see, these rings work like as follows:
If you’re Fire, Raccoon or Gold Mario, you get a 1-Up for getting all the coins
If you’re anything else, you get either a Raccoon Leaf or Fire Flower depending on the level (usually the former in overworld levels and the latter in caves and water levels)
So if you make sure you have a decent power up, you’ll always be guaranteed a Gold Mushroom/1-Up for getting all eight red coins.
Individual Gold Mushroom/1-Up Locations
But now the general tips are over and done with, here are some locations (with screenshots) showing where to get Gold Mushrooms or 1-Ups in each level.
Note that I’m only writing info for levels I’ve found Gold Mushrooms/1-Ups in, so that generally means about 30 levels. In addition to this, since these pictures are taken in the main adventure mode, they’ll show 1-Ups and not Gold Mushrooms. But hey, you’ll get a Gold Mushroom in each of these spots if you play Coin Rush, so it’s no big deal.
The bonus room in the level has two Gold Mushrooms/1-Ups, which can be accessed by hitting the POW Block as it reaches each side of the room (since ground pounding would just drop them in the pit).
Fly up on top of the tree above the starting position, and there’s a Gold Mushroom/1-Up in this brick block.
Shortly after the midway point flag, you’ll see a hole in the wall. Swim up into it, and the brick block three Cheep Cheeps are circling around has a Gold Mushroom/1-Up in it.
Three Gold Mushrooms in this level. This guide to Coin Rush showing the level being played by an expert shows exactly where each of them is more clearly than any screenshot can:
It also gives tips for some other levels.
Another Gold Mushroom can be found by hitting the right side block in this row of tilting blocks near the start. Kill the Piranha Plant, then either hit the block with a Gold fireball or by falling in the quick sand and hitting it from underneath.
A second one in 2-1 can be found shortly after you come out the cave with the Gold Flower. Just go right, and in a spot that looks like this, there’s one hidden in the lower left most block.
Right to the left of the starting point is a hidden block with a Gold Mushroom or 1-Up.
Further on, you’ll find a Hammer Bro on some blocks. One of them (shown here) has a Gold Mushroom or 1-Up inside.
About midway into the level, you’ll see two sets of coin outlines and a door to the left. Fall down, and jump up at the left side of the gap to make a hidden block appear with a Gold Mushroom/1-Up.
Don’t jump up the other side though, otherwise another block will appear and stop you from getting the Mushroom!
The second one in the level is further up, in this brick block located right near some spikes and moving platforms. Ride the platform, duck under and jump at the block to get the Mushroom.
The first Gold Mushroom in the level is in a secret area with this Boomerang Bro. To reach it, fly up at the midway point and to the roof of the area to the right.
The second one is to the left of the pyramid structure at the very end. Go to the point shown and fall into the quicksand. Jump when Mario’s head is at the point shown to make the block with the Mushroom appear.
All of 2-B’s Gold Mushrooms/1-Ups can be gotten by destroying the ‘volcanoes’ with Bob-omb explosions. Destroy the ones shown in the screens below to get them.
Meanwhile, the Gold Mushrooms/1-Ups in Castle 2 are all found in the brick blocks littered about the platform ride. Hit the ones shown in the below screenshots to find them.
This Gold Mushroom is found in a hidden block in the centre of a ring of coins, right where you drop down for the alternate path and second Star Coin.
In the vertical climbing section of the third world’s castle, you can find this Gold Mushroom/1-Up right underneath the Star Coin in the spot shown above.
Shortly before the midway point in 4-1, you’ll find a spike ball rolling through some Goombas across these slopes. On the middle platform, you can find this hidden block with a Gold Mushroom or 1-Up, which can be jumped on to reach some off screen platforms and a P Switch.
Finally, there’s also a Gold Mushroom/1-Up late in the level just before the goal flag. Go down the slope with the gold ring and all the Koopas, and hit the single brick block you find halfway down to get one.
At one point in Flower 1, you’ll come across some block snakes moving back and forth between two tall pipes. At the very top left of the structure, you can stand on a single tile pipe and jump to find this Gold Mushroom or 1-Up.
Part way through 5-1, you’ll come across some rows of brick blocks rotating around a Star Coin. Jump on top of one and jump at their peak to find a block with either a Gold Mushroom or 1-Up.
World 5 Castle
Just before the midway point in world 5’s castle, you can jump up above the left most ? block to find a hidden block with either a Gold Mushroom or 1-Up.
6-1 has a ton of Gold Mushrooms/1-Ups littered about in it. You can find these by quickly hitting the POW blocks scattered around, such as in the places shown in the screenshots. However, be warned, that volcanic debris will destroy any blocks it touches!
6-3 has an easy to find Gold Mushroom or 1-Up, just go down the other side of the mountain with the red pipe in, stand right at the edge and jump to make it appear.
World 6 Tower
The tower in world 6 has an easy to find one too. Just next to the midway point, stand on the left most ? block and jump directly up to make an invisible block appear with a Gold Mushroom or 1-Up.
There’s a fairly obvious Mushroom hidden in 6-5, in a conspicuously placed brick block above some lava. Pick up a Koopa Shell nearby, throw it in and quickly jump on the block to get the Mushroom.
Star World 3
Star World 3 has an obvious Gold Mushroom/1-Up too. Keep going through until you get to the point shown above, then go and hit the brick block in the middle from underneath. No, don’t do what I did above and hit it from the top, otherwise the Mushroom just falls aimlessly in the abyss and is wasted.
Star World 4
Here’s a Gold Mushroom/1-Up you can find in World Star 4. Get to the point shown in the screen and jump to make an off screen block appear and either a Gold Mushroom or 1-Up fall down.
Hopefully these tips will give you a bit of help if you need more lives in single player or coins in Coin Rush. It’s not a comprehensive listing of all possible New Super Mario Bros 2 Gold Mushrooms and 1-Ups, but hey, to write such a guide would be near impossible given how much of both Nintendo throws at you in this game.
Note: All these will give you a 1-Up Mushroom if you’re playing in the adventure mode, since the Gold Mushroom is an item only obtainable in Coin Rush. None the less, more lives is always good, right?
Finding secrets in Mario games can be pretty tough, remember those tricky ghost house secret exits in Super Mario World that relied on you finding an invisible door that was activated by a P Switch? And in terms of hard to find secret exits, New Super Mario Bros 2 is even worse, the secrets are hidden in such a clever way that an unprepared gamer could be searching a ghost house for hours trying to find just one.
That’s where this guide comes in! Now, you’ll be able to find any secret exit in the game perfectly easily, all the better considering there’s no mark on the map distinguishing places with secret exits!
New to this game, the towers now mostly have secret exits! Also new to this game, they’re an utter pain in the ass to find due to the fact the levels are so cramped and because the game designers had to find extremely tricky locations to put them!
And world 1 tower’s secret exit is one of the worst of the lot.
So to find it, do the following. First of all, get to the midway point and go in the door just past it. See that hole in the right wall all the block snakes are going into?
Go in and keep going right. You’ll get sent to a room with a pipe, so exit and follow the path to find the red secret exit flag that opens up the world 1 cannon.
It’s a terrible secret to find considering how every other ‘hole’ in the wall in the entire level leads absolutely nowhere of interest and considering how most guides are incredibly vague about it. But hopefully the above description should make it much easier.
Another extremely tricky exit to find, this one is found in the Boohemoth chase and requires finding an invisible block with a vine in it.
So continue on with the chase until you get to the second star coin (where the platform lowers to let you into a small alcove with the coin). Just after it there’s a step and then a ghost house column to the right. There’s also a tiny two block gap between them.
Fall down the gap, and jump up at the left side of the gap to make a hidden block with a vine appear, then climb it to reach a room with a door. Go out the door and follow the path outside to a red secret exit flag.
This one requires more than a bit of courage to reach, since you have to reach the spike column room while Mini Mario and exit through a small pipe.
Go right at this part.
Basically, go up past the moving blocks and Fishbones at the start, and when the two blocks move up and away to let you past, quickly go right to find a Mini Mario only pipe. Go in, and follow the (tricky and still filled with enemies and obstacles) path to the secret exit.
The poison pond level right after the tower also has a secret, but this one’s a lot easier to find and reach. What you need to do is go all the way through the level until you reach the midway point and the rising poison water. Now, go all the way right, and you’ll eventually see a red pipe blocked off by some brick blocks.
See that red pipe? Secret exit is through there.
Wait until the deadly water is low, break the bricks and exit through the red pipe to find the secret exit flag. As you may have figured out, it’s best to bring a cape to this level if you want to get there easily, since timing a shell and quickly ducking under a smashed brick before the water kills you isn’t the easiest thing in the world to do.
Jeez, world 3 sure has a lot of secret exits! Must be the Forest of Illusion influence creeping in…
None the less, the ghost house also has one, which only works as a shortcut leading to the castle. And unlike most of the others, this one is obvious enough that some people may have even found it before the real exit!
Go into this passageway here. It’s simple enough.
Still, what you have to do is go all the way through the level until the last room, the one with the two ghost held lifts that move upwards. Stand on one of the two smaller ones to the left, and face away from the wall to lure out the Boo. When you see a gap, go in and then break the brick blocks to reach a door. Follow the path to the secret exit.
This one is a bit simpler. What you need to do is go to the long room with the two moving ‘Boo walls’, and keep going until you see a red ring. Now, wall jump up the two moving walls to a door, and enter it to reach the secret exit. This isn’t the hardest secret in the game to find, you can likely see the door from the ground anyway.
You will probably find this secret for yourself. Note the red ring, because that marks the spot.
This one however is probably going to be found due to sheer luck at best. First things first, you have to get all the way to the midway point, and enter the second part of the level.
See that ! marked pipe where you shoot fireballs into it to? Well the secret exit is a bit beyond this point. So follow the elevator up to a ledge with a massive Dry Piranha Plant and you’ll see a blue pipe to the left. Go in the blue pipe to find a secret room, then go up the pipe there to reach the secret exit. It’s a very, very well hidden secret given that the only hint to this pipe leading anywhere is the blue colouration, and the fact that the ledge below this looked just about identical.
See the pipe Mario is standing just next to? Go in there.
Did you know there was a ghost house in world 5? Well there is, and this secret exit takes you there.
But finding it is insanely tricky. What you need to do is play through the level til you reach the midway point, and keep going until you see a star coin under a rope. See that Yellow Block and a rope suspended high in the air above it? Jump under there, then jump upwards in the middle of the rope to make a secret block appear with a vine. Climb up.
Oh, this is the star coin bonus area? Err… sort of.
You see, the developers were really, really sneaky here. They hid the secret exit IN the bonus room! No kidding.
So jump across the Paratroopas and you’ll reach a rope next to a high wall of multi coloured cubes/blocks. Jump around on this rope to find a secret block with a vine near the middle of the rope.
Here’s where to find the secret within the secret room.
Go up the vine to find a ledge, and then drop down between two walls to reach the other side of the large wall you saw earlier. There are lots of Paratroopas moving around here, so jump across their heads to reach the secret exit flag.
If you end up here, you’re going the right way to the secret exit.
Another tricky secret exit, with an alternate path needed that’s almost as long as the main one. First of all, go to the pendulum in the first room.
When it swings to the right, jump around and you’ll find a secret block with a vine. Climb up, then go up the stairs to the door.
This hidden block is usually a pain to find.
This takes you to another room, complete with more pendulum and ropes to swing on. Cross the room (avoiding the Swoopers/bats as best you can), then when you reach the Big Boo hit the switch and exit through the door to the top right.
This will lead you outside, so climb the pole and swing on the rope towards the secret exit flag.
And the secret level accessed from the last secret exit has it’s own secret exit? Yep.
Here though, it’s much easier to ‘find’. Just ride the airship all the way to the end, and then hit the blocks near the flag. A vine will appear, so climb it up to a new area, then head right to reach the secret exit flag.
You can get high enough to reach the block with the vine by either bringing the springboard or just becoming Raccoon Mario and flying up.
This level is a hellish maze when you’re trying to find the real exit, and the secret exit is even worse.
So what you need to do is as follows:
Keep going until you reach the room with the Big Boo right next to the entrance. Now, go right and go in the door as usual to end up near a switch.
Go back in this door.
However, don’t go left. Instead, go back into the door you went in before to end up in the Big Boo room near the same switch you were at earlier. Go all the way right until the end of the room, where you’ll see another Big Boo.
Yes, this area is actually made of two seperate rooms, and going in the door above switches what room you’re in.
Here, lure it away and hit the switch that’s behind it to make part of the wall drop down and reveal a door.
This leads to a room with a switch and moving walls. Hit it to make the walls move and go up to reach the third star coin, then keep wall jumping upwards to find a hidden door.
It’s hard enough to get here. None the less, keep wall jumping past the star coin.
Go through it to end up outside, and go right to find the secret exit flag.
Much easier to find than many other exits, although still requires locating a hidden block. What you need to do is the following:
Go right all the way past the midway point, until you reach two high columns of walkthrough blocks and a Koopa. Bounce off the Koopa and get to the top of the right column, and jump while in the centre of it to make two hidden blocks appear, one of which has a vine. Go up the vine and right to reach the secret exit flag.
A simple secret exit this time around, proceed through the level as normal until you reach the ? switch that needs to be pressed to make a star coin appear. Now, go right from there and into the door to find the secret exit.
This one’s easy. The switch you need to press is only across that small gap.
The sunset level’s secret exit however is actually pretty ingeniusly hidden. To find it, keep going through the level until you find a yellow pipe with two ? blocks floating above it. Hit the right side one and it becomes a winged block, so jump on top of it and ride it along.
Ride this winged block to the line of coins.
This will end up pulling Mario high into the sky, so in the area you end up just head over to the right across the snake blocks to find the secret exit.
The final secret is easy to find. Go to the top of the first room, and after you get the Star from the block, just hold right while falling to enter the passage to the right that’s halfway down. Go through to reach the secret exit flag.
Finally, here’s a list of where each secret exit in the game will take you.
World 1 Tower -> World 1 Cannon
World 2 Ghost House -> World 2B
World 3 Tower -> World 3 Cannon
World 3-4 -> World 3B
World 3 Ghost House -> World 3 Castle
World 4 Ghost House -> World 4B
World 4 Tower -> World 4C
World 5-1 -> World 5 Ghost House
World 5 Ghost House -> World 5A
World 5A -> Green Mushroom House
World 6 Ghost House -> World 6A
Mushroom 1 -> Mushroom A
Mushroom Ghost House -> Mushroom B
Flower 1 -> Flower A
Flower Ghost House -> Flower B
That should be all the secret exits in the game, so I hope that answers everyone’s questions in regards to how to get all the secret exits. If you’re still having trouble, either comment below or ask in the Nintendo 3DS Community forums where someone should eventually come and help you.