Throughout Mario’s history, quite a few interesting games have been announced and cancelled over the years. Whether that’s the overly ambitious Super Mario 64 2, the interesting series of tech demos that was Princess Peach’s Castle for the Nintendo Gamecube or the volleyball esque Super Mario Spikers that Next Level Games were one time working on, there have been some rather great ideas that just never worked out. And as this article on Unseen 64 mentions, one of those was a game called Mario Takes America.
So what was Mario Takes America? Well, from what Unseen64 are saying, it was meant to be a game where Mario travelled across the real world USA and visited various famous locations in that style. And it was apparently both a fairly typical platformer and an educational game, making it almost like an interesting hybrid of Mario’s Wacky Worlds (another cancelled Mario game for the system) and Mario Is Missing.
Locations would have included such places as Louisiana Bayous,Niagara Falls and even Fort Knox, with the latter being also sort of like a reference to Goldfinger. In other words, an interesting series of places to visit, especially for a Mario title.
As for the graphics… well, the article suggests that it was going to mix real world photographs (for the backgrounds) with more cartoony characters and sprites. They have mockups over there, but personally, I’m thinking it sounds a bit closer to Mushroom Kingdom Fusion’s Alternate Earth than anything else. You know, that world in the game where Mario and co visited places like Yellowstone National Park and the Grand Canyon:
Except more educational and much, much simpler looking, given that this was a CD-i we’re talking about.
So if you want to know more about this interesting game (which apparently even had stuff like first person on rails levels and flight based stages), go ahead and read the original article at Unseen64.com. It’s a pretty cool read, and it sounds like a game that would have at least been… different had it ever been released.
Note: Images used in this article from Unseen64 article, with mockup made by their team. Hopefully they don’t mind too much…
No, that’s not a typo. The good people at the store really did get all confused with the names ‘Pokemon Omega Ruby’ and ‘Pokemon Alpha Sapphire’, and have instead listed them for pre order as ‘Pokemon Alpha’ and ‘Pokemon Beta’.
Because as we all know, Nintendo’s just the type of the company to get involved in open beta testing or something. Like Gmail or Minecraft or whatever I suppose…
So yeah. Someone’s really screwed up the in store promotions, haven’t they?
You know, based on that glitch we posted about a few minutes ago, and that people discovered last night. Not too surprising, given the kind of stuff that was being posted, but hey, guess everyone’s ‘fun’ couldn’t last forever…
So yeah, sorry folks. No screenshot posting for this game on Miiverse.
Yes, it’s really true. A glitch has been found in Mario & Luigi Dream Team that lets you use its Miiverse forum to post pictures from the 3DS camera, bypassing the whole ‘only screenshots and pictures from the game itself’ thing that Nintendo usually has going on the service.
As you may have expected, this is not working out well for Nintendo. The forum for the game is now littered with memes, fad pictures, adult content… You name it, people are posting it. It’s not a good turn for a game which already known to be plagued to death with game breaking glitches, even before it likely takes down Miiverse.
But if you want to know how the glitch is done (in order to really annoy Nintendo staff and Miiverse users), or want to see some of the (potentially hilarious) results, keep reading via the link below!
Well, here’s another great Japan only reward to make everyone here a bit jealous! Apparently, the soundtrack to The Legend of Zelda A Link Between Worlds is being given away on the Japanese version of Club Nintendo, complete with high quality versions of the game’s music!
So while we get pretty much nothing for Nintendo soundtracks, those lucky people over there get to hear stuff like Hilda’s theme and Yuga’s boss theme in HD quality via an official soundtrack CD! And it’s just 250 Club Nintendo coins for the whole thing, complete with 100 tracks…
What do you think of this deal? Would you love to see this game’s soundtrack given away on the UK or US version of Club Nintendo?
For real this time. People have been playing the game for the last few days or so, and have an absolute ton of screenshots and video footage to back it up. So who exactly is included in this game?
Dr Mario, Duck Hunt Dog, Bowser Jr and Dark Pit. Yep. No Ridley, no K Rool, no new Wario characters, no decloned Ganondorf (at least from what I can tell). Just more clones and somewhat uninteresting characters Sakurai threw in for no real reason whatsoever. And just because we needed to see characters cut… say goodbye to Snake, Lucas, Wolf and the Ice Climbers.
As you can see by my reaction here, it’s not exactly the best cast list in the world. Still, if you want to see more pictures and videos, as well as take a look at GameExplain’s thoughts on Smash Bros 4 and its roster, click the link below and get reading!
I have no words for how impressive most of this is. Just watch the video below:
See that? All of it was created in the Doom II engine. You know, Doom, the game/series which had you blasting away at demons from hell in a first person view. Someone had enough dedication to make a mod that turns that game into a 2D Donkey Kong Country platformer, complete with what appear to be pre rendered graphics.
Usually, converting an engine to something it was never meant for ends in disaster (just ask the thousands of idiots who tried making a Mario platformer in RPG maker). This is an exception. It’s a mod that’s so well done that it’s absolutely nothing like the game it was based on in either aesthetics or gameplay, yet still manages to be fun to play.
Well done DooMero, you’ve made one of the best mods ever.
Well, more music samples anyway. NintenDaan from Youtube and GoNintendo has now recorded a video with clips of all the Battlefield and setting screen music, which can be seen in the following video:
They’re pretty decent tunes, but to be honest; they could be better. What’s more, the video does actually have the music directly recorded from the game (or at least the uploader claims it does), hinting that the quality level of the sound compression in this game is kind of poor…
Is this true? We don’t know. But if it is, that kind of makes me worry about the technical side of the game, especially given how so many other big Nintendo games in recent history have been plagued by bugs, glitches and general quality assurance issues as a whole.
But what do you think? Is the menu music in Smash Bros for 3DS good so far?
Well, and Mega Galade, but that’s probably the least interesting of the three (especially given that its alternate ‘gender’ counterpart already got a Mega Evolution back in X and Y). Here are pictures of all of them:
So what’s interesting about these new Mega Evos? Well, let’s start with the obvious. Maxie and Archie (leaders of Team Magma and Team Aqua respectively) have Camerupt and Sharpedo as their signature Pokemon. So the inclusion of Mega Evolutions for them seems like it indicates that these characters will Mega Evolve their favourite Pokemon in at least one of their team leader battles during the main adventure, kind of how Lysandre got his Gyarados to do likewise in his final battle in Pokemon X and Y. That means that these Team Magma and Aqua Leaders might actually be somewhat more of a threat this time around.
And Gallade? Well, you can see Wally there, right? Seems like in this game he gets a Gallade in his Pokemon team instead of a Gardevoir, with the Mega form being meant as a last ditch challenge for when the player battles him at Victory Road.
Story aside, the new Mega Evos have their interesting abilities and moves. Mega Camerupt now has Sheer Force as an ability, boosting its attack power by 30% in exchange for ignoring additional effects. Mega Sharpedo has Strong Jaw, boosting its biting power (which might admittedly be made less useful by the fact its normal form can only ever learn Crunch and Ice Fang as biting attacks). No information exists about additional abilities for Mega Gallade.
Because as we all know, this is something that absolutely no one has said yet, right? That in a world filled to the brim with sequels to existing franchises and Call of Duty clones, that originality is becoming rare? Well thank you for stating the obvious!
Here it is in Miyamoto’s own words:
This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.
Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.
Still, even with that said, there are a few things I’d like to mention to Miyamoto. Read them in the full post, after the continue reading link!